Freudly+971 508685814hello@freudly.ai
Freudly
addiction

Gaming Addiction Scale for Adolescents (GASA) Test

Take the online Gaming Addiction Scale for Adolescents (GASA) Test - AI psychologist FreudlyYou can take Gaming Addiction Scale for Adolescents (GASA) Testhere. Online version of a simple and accurate psychological test with interpretation.en
In 2 minutes, this 7 item screen shows how likely gaming is becoming an addiction risk for a teen. It flags loss of control and real life impact fast, helping schools and clinics focus support where it counts.
Start Online Test
Questions: 72 minutes
08:30
October 2, 2025
October 2, 2025
Material has been updated
October 2, 2025
Material has been published
28,299 views
2,518 completions
1,995 likes
Verified by Daniel Hall
Psychologist with 25 years of experience
Share
Scale Explorer

How the Scales are Structured

example score
32/35
Total Score (TS)
This scale sums the severity of gaming addiction-related symptoms across all GASA items.
Low
Moderate
High
717: Low | 1826: Moderate | 2735: High
A score of 32 falls in the High range, indicating a high level of reported gaming addiction symptom severity on this screening scale.
example score
4/7
Polythetic Model (PM)
Measures how many of the 7 gaming-addiction indicators are endorsed at least sometimes under the polythetic screening model.
Low risk
Elevated risk
03: Low risk | 47: Elevated risk
A score of 4 indicates endorsement of four indicators, placing the result in the elevated-risk range for this polythetic screening model.
example score
4/7
Monothetic Model (MM)
Measures the number of GASA addiction indicators endorsed as occurring often or very often under the monothetic screening model.
Low risk
Elevated risk
03: Low risk | 47: Elevated risk
A score of 4 indicates endorsement of 4 of 7 indicators at an often/very often level, placing the result in the elevated-risk range on this model.
Start Online Test
just completed the test
DATA-BASED USER COHORTS

Who Usually Takes This Test?

Concerned parents of teens
44%OF USERS
Parents use it to quickly check whether a teen’s gaming is starting to affect mood, school, sleep, or family life.
School counselors and psychologists
33%OF USERS
School staff screen students to spot those who may need support for gaming-related problems with learning, behavior, or social life.
Clinicians and researchers
23%OF USERS
Mental health professionals and study teams use it as a brief, standardized tool to identify elevated risk and plan next steps.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking

See How You Compare

Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Points Scored (PS)
Points Scored (PS)
Average
16.1
Normal range
11.420.7
min.
7
max.
35
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Polythetic Model (PM)
Polythetic Model (PM)
Average
3.1
Normal range
2.14.1
min.
0
max.
7
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Monothetic Model (MM)
Monothetic Model (MM)
Average
3.2
Normal range
2.24.2
min.
0
max.
7
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Featured On
SAMPLE QUESTIONS

Example Questions From the Test

Please read the questions and select the response that best reflects what has occurred for you over the past 6 months.
    • Never
    • Rarely
    • Sometimes
    • Often
    • Very often
    • Never
    • Rarely
    • Sometimes
    • Often
    • Very often
    • Never
    • Rarely
    • Sometimes
    • Often
    • Very often
WHAT THE TEST MEASURES
About This Assessment
Gaming Addiction Scales for Adolescents, GASA Test

Gaming Addiction Scale for Adolescents (GASA) Test - Symptoms and Signs

addiction
cyberpsychology
computer addiction
computer games

This brief screening tool is designed to support rapid identification of adolescents who may be experiencing problematic gaming. The Gaming Addiction Scale for Adolescents (GASA) uses a short self-report format to gauge the presence of core addiction-like features related to gaming behavior.

It consists of 7 items and typically takes about 2 minutes to complete. Item content generally reflects common clinical indicators such as preoccupation, diminished control, and functional impairment (e.g., academic or interpersonal difficulties). Results are intended for preliminary risk stratification and should be interpreted in context and followed by a more comprehensive clinical assessment when indicated.

The Gaming Addiction Scale for Adolescents (GASA) is commonly used in school, clinical, and research settings when a time-efficient measure is needed to flag elevated risk and inform next-step evaluation.

Author: Kimberly S. Young, Mark D. Griffiths
Literature: Kuss, D. J., & Griffiths, M. D. Internet gaming addiction: A systematic review of empirical research. International Journal of Mental Health and Addiction. 2012.; Lemmens, J. S., Valkenburg, P. M., & Peter, J. Development and validation of a game addiction scale for adolescents. Media Psychology. 2009.
Popular tests
Comments
Leave a Comment