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South Oaks Gambling Screen-Revised for Adolescents (SOGS-RA) Test

Take the online South Oaks Gambling Screen-Revised for Adolescents (SOGS-RA) Test - AI psychologist FreudlyYou can take South Oaks Gambling Screen-Revised for Adolescents (SOGS-RA) Test here. Online version of a simple and accurate psychological test with interpretation.en
With 12 questions and an estimated completion time of 3 minutes, the South Oaks Gambling Screen-Revised for Adolescents (SOGS-RA) Test helps adolescents reflect on gambling-related experiences and identify the level of gambling-problem severity indicated by their responses, supporting clearer self-understanding and informed next steps.
Questions: 123 minutes
South Oaks Gambling Screen-Revised: sample question card
October 2, 2025October 2, 2025Material has been updatedOctober 2, 2025Material has been published
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2,053 completions
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Daniel HallPsychologist · Test reviewer
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Scale Explorer

How the Scales are Structured

Gambling Problem Severity LevelGPSL
Assesses the severity of gambling-related problems in adolescents based on reported behaviors and consequences.
example score7/12
7/12High severity gambling problemsexample score
0 – 1No/Social gambling
2Problem gambling
3 – 12High severity gambling problems
A score of 7 falls in the High severity gambling problems range, suggesting frequent or impactful gambling-related difficulties compared with lower scores.
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DATA-BASED USER COHORTS

Who Usually Takes This Test?

Teens who gamble sometimes
44%OF USERS
Adolescents who have tried betting, online casinos, loot boxes, or card games for money and want to understand if it is becoming a problem.
School counselors and psychologists
33%OF USERS
School-based specialists use the questionnaire for quick screening when they notice academic decline, conflicts, or risk-taking behavior linked to gambling.
Parents concerned about gambling
23%OF USERS
Parents or guardians take it with their teenager to check whether gambling may be affecting mood, family relationships, or spending.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking

See How You Compare

Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Shaded area — where most people score
Dot — the average
You — your score lands on each curve after the test— your score, after the test
Level of Gambling Problem SeverityLoGPS
You?
Average6.4
Typical rangeTypical5 – 7.9
Possible0 – 12
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SAMPLE QUESTIONS

Example Questions From the Test

Below is a list of 12 questions. Please read each question carefully and select one of the response options provided. Do not spend too much time thinking about your answers; choose the response that comes to mind first. Please respond as honestly as possible. Do not try to create a favorable impression with your responses; they should reflect your actual experience.
    • Always
    • Almost always
    • Sometimes
    • Never
    • Yes
    • No
    • Yes
    • No
WHAT THE TEST MEASURES

South Oaks Gambling Screen-Revised for Adolescents (SOGS-RA) Test - Description and methodology of the test

addiction
gaming addiction

Designed for adolescents who want to examine gambling-related experiences, this assessment organizes answers around control, consequences, and financial behavior. The South Oaks Gambling Screen-Revised for Adolescents (SOGS-RA) Test offers a focused way to notice patterns that may otherwise be minimized. As an adolescent gambling screening tool, it can help a respondent decide whether gambling deserves closer personal, family, or professional attention.

What This Assessment Explores

The questions focus on behaviors linked with gambling problems: chasing losses, exceeding plans, difficulty stopping, concealment, conflict, borrowing, and disruption at school or work. They are intended for adolescents reflecting on their own experiences, so the result describes reported patterns rather than outside judgment.

The main themes are:

  • Control and escalation show whether gambling exceeds planned time, money, or limits.
  • Consequences show effects on relationships, school, work, or emotional wellbeing.
  • Secrecy and finances indicate concealment, regret, borrowing, or obtaining money to gamble.

The gambling problem severity test presents one overall scale, Gambling Problem Severity Level, scored from 0-12. Its displayed bands are No/Social gambling (0-1), Problem gambling (2-2), and High severity gambling problems (3-12).

Methodology and Scientific Basis

Structurally, this is a structured self-report screening assessment: respondents self-report their experiences through one frequency item about returning to win back losses and yes/no questions on consequences, control, criticism, guilt, concealment, conflict, missed responsibilities, borrowing, and stealing. In the SOGS-RA questionnaire, answers are aggregated into the displayed total, but item-level point assignments are not documented for this online presentation; the 0-12 range cannot establish how individual responses are weighted.

Psychometric studies of the published SOGS-RA address adolescent gambling-problem severity, reliability, validity, and community use. That evidence applies to the published instrument; this online presentation has no separately stated standardization or norms. The SOGS-RA's conceptual lineage reaches the South Oaks Gambling Screen created by Henry R. Lesieur and Sheila B. Blume.

Interpretation should account for honest reporting, memory, current circumstances, and misunderstood items. A high result indicates a pattern consistent with more serious gambling problems and may warrant qualified diagnostic evaluation; it is not, by itself, a diagnosis. The assessment helps decide what to discuss, what support may be appropriate, and whether broader assessment is needed.

Author: Henry R. Lesieur, Sheila B. Blume
Literature:
  • Winters, Ken C., Randy D. Stinchfield, and Jayne Fulkerson. "Toward the development of an adolescent gambling problem severity scale." Journal of Gambling Studies 9, no. 1 (1993): 63-84. 10.1007/BF01019925.
  • Wiebe, J. M., B. J. Cox, and B. G. Mehmel. "The South Oaks Gambling Screen Revised for Adolescents (SOGS-RA): further psychometric findings from a community sample." Journal of Gambling Studies 16, nos. 2-3 (2000): 275-288. 10.1023/A:1009489132628.
  • Poulin, Christiane. "An assessment of the validity and reliability of the SOGS-RA." Journal of Gambling Studies 18, no. 1 (2002): 67-93. 10.1023/A:1014584213557.
  • Lesieur, Henry R., and Sheila B. Blume. "The South Oaks Gambling Screen (SOGS): a new instrument for the identification of pathological gamblers." American Journal of Psychiatry 144, no. 9 (1987): 1184-1188. 10.1176/ajp.144.9.1184.

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