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auto-aggression

Deviant Behavior Assessment Test

Take the online Deviant Behavior Assessment Test - AI psychologist FreudlyYou can take Deviant Behavior Assessment Test here. Online version of a simple and accurate psychological test with interpretation.en
In 9 minutes, the 48-question Deviant Behavior Assessment Test helps you reflect on self-destructive and antisocial patterns across online and everyday settings. Its result highlights areas of relative concern, supporting a clearer profile of behaviors and situations to examine during personal reflection.
Questions: 489 minutes
Deviant Behavior Assessment Test: situation and reply bubbles
October 2, 2025October 2, 2025Material has been updatedOctober 2, 2025Material has been published
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Daniel HallPsychologist · Test reviewer
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Scale Explorer

How the Scales are Structured

Self-Destructive Online ActivitySDOA
Measures the tendency toward self-destructive behavior expressed in online and other virtual environments.
example score29/50
29/50Moderateexample score
10 – 23Low
24 – 36Moderate
37 – 50High
A score of 29 falls in the Moderate range, suggesting occasional or situational self-destructive tendencies in virtual contexts rather than a consistently pronounced pattern.
Antisocial and Aggressive-Asocial Online ActivityAaAAOA
Measures the intensity of antisocial and aggressively asocial behaviors expressed in online communication and other virtual activities.
example score34/50
34/50Moderateexample score
10 – 23Low
24 – 36Moderate
37 – 50High
A score of 34 falls in the Moderate range, suggesting a noticeable but not maximal tendency toward norm-violating or aggressive-asocial behavior in virtual settings.
Real-Life Self-Destructive BehaviorRLSDB
Assesses the tendency toward self-destructive behavior in real-life situations, including potentially harmful actions and conduct.
example score39/70
39/70Moderateexample score
14 – 32Low
33 – 51Moderate
52 – 70High
A score of 39 falls in the Moderate range, suggesting a noticeable but not pronounced tendency toward self-destructive real-life behavior patterns.
Antisocial and Asocial Real-Life ActivityAaARLA
Measures the tendency to engage in antisocial or asocial behavior in real-life settings, including rule-breaking and norm-violating actions.
example score42/70
42/70Moderateexample score
14 – 32Low
33 – 51Moderate
52 – 70High
A score of 42 falls in the Moderate range, suggesting an occasional or situational tendency toward antisocial or asocial behavior in offline contexts.
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DATA-BASED USER COHORTS

Who Usually Takes This Test?

School psychologists and counselors
41%OF USERS
Use it to quickly screen students’ offline and online behavior risks and decide what support or prevention steps to take.
Social workers and youth workers
34%OF USERS
Take it to identify patterns of antisocial or self-harming behavior in teens and young adults across home, school, and the internet.
Parents of teens
25%OF USERS
Use it to better understand troubling changes in a teenager’s behavior and whether problems show up more offline or online.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking

See How You Compare

Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Shaded area — where most people score
Dot — the average
You — your score lands on each curve after the test— your score, after the test
Self-destructive Virtual ActivitySVA
You?
Average27.5
Typical rangeTypical21.6 – 33.5
Possible10 – 50
Antisocial and Aggressively Asocial Virtual ActivityAaAAVA
You?
Average37.6
Typical rangeTypical30.8 – 44.5
Possible10 – 50
Self-destructive real activitySra
You?
Average43.7
Typical rangeTypical34.2 – 53.2
Possible14 – 70
Antisocial and asocial real-world activityAaara
You?
Average39.8
Typical rangeTypical31.9 – 47.8
Possible14 – 70
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SAMPLE QUESTIONS

Example Questions From the Test

    • Almost never
    • Rarely
    • Sometimes
    • Quite often
    • Always
    • Almost never
    • Rarely
    • Sometimes
    • Quite often
    • Constantly
    • Almost never
    • Rarely
    • Sometimes
    • Quite often
    • Constantly
WHAT THE TEST MEASURES

Deviant Behavior Assessment Test - Description and methodology of the test

auto-aggression
deviant behavior
cyberpsychology

People considering whether recurring choices are becoming disruptive can use the Deviant Behavior Assessment Test to examine specific situations rather than accept a single label. This deviant behavior test organizes experiences involving rule breaking, aggression, risky choices, self-harm-related behavior, and excessive online involvement into distinct areas. The result can indicate which contexts deserve closer attention.

What This Assessment Explores

The questionnaire covers online deviant behavior and everyday activity without implying that raw scores are directly comparable. It suits readers examining actions or impulses involving safety, relationships, work, study, and social rules. The result is a profile of reported tendencies.

The four displayed dimensions are:

  • Self-Destructive Online Activity (10-50) measures self-harming or self-sabotaging online tendencies: Low 10-23; Moderate 24-36; High 37-50.
  • Antisocial and Aggressive-Asocial Online Activity (10-50) measures antisocial or aggressive-asocial online tendencies: Low 10-23; Moderate 24-36; High 37-50.
  • Real-Life Self-Destructive Behavior (14-70) measures self-damaging tendencies outside virtual settings: Low 14-32; Moderate 33-51; High 52-70.
  • Antisocial and Asocial Real-Life Activity (14-70) measures tendencies to violate everyday social norms: Low 14-32; Moderate 33-51; High 52-70.

Together, they map self-destructive and norm-violating tendencies separately across virtual and everyday settings.

Methodology and Scientific Basis

Representative items use a five-point frequency response, moving from almost never or practically never through rarely and sometimes to quite often or always/constantly. The examples cover aggression, rule breaking, deception, substance use, self-injury, risky excitement, online hostility, impersonation, harassment, compulsive gaming, and aimless browsing. The questionnaire presents four dimension scores; higher scores may indicate more frequent or pronounced tendencies in the direction defined by each scale.

The questionnaire is conceptually consistent with Sharov’s 2019 method for examining deviant activity in real and virtual environments. It is not the published method itself or a standardized or validated adaptation of that work.

It is an online self-report assessment, so memory, honesty, current circumstances, and personal interpretation can affect results. The displayed bands are descriptive categories for this questionnaire, and a score does not establish a diagnosis; use it as a starting point for examining real-life deviant behavior in context.

Author: Travis Hirschi
Literature:
  • Sharov, A. A. (2019). Method of Studying Deviant Activity in the Real and Virtual Environment. Izvestiya of Saratov University. New Series. Series: Educational Acmeology. Developmental Psychology, 8(1), 30-37. 10.18500/2304-9790-2019-8-1-30-37
  • Sharov, A. A. (2019). Deviant Behavior of Young People: Some Aspects and Mechanism of Transfer from Real to Virtual Settings. The Bulletin of Irkutsk State University. Series Psychology, 28, 103-109. 10.26516/2304-1226.2019.28.103

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