Freudly+971 508685814hello@freudly.ai
Freudly

Scratch Quiz

Scratch Quiz - Free Coding Skills Test - FreudlyTake a free scratch quiz to explore your scratch knowledge and discover your results. Quick, no sign-up needed. Start now!en
With 16 questions and a 10-minute completion time, the Scratch Quiz checks your understanding of Scratch programming concepts, from blocks and variables to project logic. Your result highlights your current knowledge level and shows which areas may benefit from further practice as you build and troubleshoot projects.
Questions: 1610 minutes
Scratch Quiz: situation and reply bubbles
July 22, 2026July 22, 2026Material has been updatedJuly 22, 2026Material has been published
7,253 views
693 completions
614 likes
Daniel HallPsychologist · Test reviewer
614 likes
Scale Explorer

How the Scales are Structured

Scratch KnowledgeSK
Measures your current understanding of Scratch blocks, program flow, and the ability to predict project behavior from short coding scenarios.
example score9/16
9/16Developing knowledgeexample score
0 – 6Foundations to build
7 – 12Developing knowledge
13 – 16Strong knowledge
A score of 9 indicates developing Scratch knowledge, showing solid grasp of many core features with a few concepts still worth reviewing.
just completed the test
DATA-BASED USER COHORTS

Who Usually Takes This Test?

Curious Student Coders
44%OF USERS
Learners take it to see how well they understand core block-coding ideas like loops, variables, and coordinates.
After-School Club Participants
33%OF USERS
Club members use it as a quick check of practical skills by predicting what short code situations will do.
Teachers and Workshop Leaders
23%OF USERS
Instructors take it to gauge the difficulty level and spot which topics to review before or after a lesson.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking

See How You Compare

Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Shaded area — where most people score
Dot — the average
You — your score lands on each curve after the test— your score, after the test
Scratch KnowledgeSK
You?
Average8.1
Typical rangeTypical5.8 – 10.5
Possible0 – 16
Featured On
SAMPLE QUESTIONS

Example Questions From the Test

    • A single variable
    • A list
    • A broadcast message
    • A costume
    • pick random 0 to 6
    • pick random 1 to 5
    • pick random 1 to 6
    • pick random 1 to 6, then add 1
    • when backdrop switches to
    • when this sprite clicked
    • when green flag clicked
    • when I receive
WHAT THE TEST MEASURES

Scratch Quiz - Description and methodology of the test

Designed for learners who want to judge how confidently they can read, select, and combine Scratch blocks, the Scratch Quiz offers a practical check of programming knowledge. It suits students, teachers, and independent makers who are building or troubleshooting projects. A Scratch programming assessment of this kind can show which concepts are secure and where further practice may improve project reasoning.

What This Assessment Measures

These scenarios ask you to choose how projects behave, not recall definitions. The Scratch coding questions cover events, control flow, variables, lists, operators, cloning, sensing, motion, costumes, broadcasts, pen actions, and custom blocks. They reflect decisions involved in building or debugging interactive projects.

The result is one knowledge profile, organized through this scale and thematic areas:

  • Scratch Knowledge (0-16) shows how your answers reflect Scratch blocks, program flow, data, and applied project logic; Foundations to build covers 0-6, Developing knowledge covers 7-12, and Strong knowledge covers 13-16.
  • Program logic and data show whether you can connect triggers and conditions with variables, lists, clones, and reusable blocks.
  • Project interaction shows whether you can reason about movement, sensing, costumes, drawing, and sprite-Stage responses.

These dimensions form one result, pointing to topics worth revisiting rather than separate skill scores.

Methodology and Evidence Base

Each item presents a project situation with four answer choices. You select the block, value, event, or structure that best fits the requested behavior, making the format a selected-response achievement test of program reasoning rather than open-ended coding. The total is reported as one overall knowledge score; the questionnaire does not provide separate subscores for logic, data, or interaction.

As a Scratch knowledge test, it is conceptually consistent with the structured assessment approach described by Demir and Seferoğlu (2019), but it is not presented as an adaptation of that published instrument. Grover and Basu (2017) provide a close comparison for misconceptions involving loops, variables, and Boolean logic. Moreno-León, Robles, and Román-González (2015) offer a complementary computational-thinking perspective through automated analysis of Scratch projects; that method evaluates project artifacts, while this questionnaire evaluates selected answers.

This online questionnaire has no stated standardization, norms, reliability estimates, or independent validation. Scores can be affected by response accuracy, recent practice, and current familiarity with Scratch terminology, so interpretation is strongest when combined with project work, explanations, or teacher feedback. The result is a useful learning profile, but it should not be treated as a diagnosis.

Literature:
  • Demir, Ömer, & Seferoğlu, Süleyman Sadi. (2019). Developing a Scratch-based coding achievement test. Information and Learning Sciences, 120(5-6), 383-406. 10.1108/ILS-08-2018-0078
  • Grover, Shuchi, & Basu, Satabdi. (2017). Measuring Student Learning in Introductory Block-Based Programming: Examining Misconceptions of Loops, Variables, and Boolean Logic. Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 267-272. 10.1145/3017680.3017723
  • Moreno-León, Jesús, Robles, Gregorio, & Román-González, Marcos. (2015). Dr. Scratch: Automatic Analysis of Scratch Projects to Assess and Foster Computational Thinking. RED. Revista de Educación a Distancia, 46, 1-23. 10.6018/red/46/10

Updated:

Popular tests
Comments
Leave a Comment