Victorian Gambling Screen (VGS) Test

How the Scales are Structured
Who Usually Takes This Test?
See How You Compare
Below is a preview of how scores are typically distributed across each scale.
Example Questions From the Test
- Never
- Rarely
- Sometimes
- Often
- Always
- Never
- Rarely
- Sometimes
- Often
- Always
- Never
- Rarely
- Sometimes
- Often
- Always
Victorian Gambling Screen (VGS) Test - Description and methodology of the test
People who want to examine whether gambling is affecting control, money, emotions, or relationships can use the Victorian Gambling Screen (VGS) Test as a structured self-report profile. As a gambling problem screening test, it helps people reflect on both harmful consequences and the appeal of gambling. Its results organize these concerns into dimensions that can guide closer attention to current patterns.
What This Assessment Explores
The assessment looks beyond gambling frequency. Items cover urges, preoccupation, chasing losses, gambling to manage distress, concealment, guilt, unaffordable spending, borrowing, and effects on a partner. The Victorian Gambling Screen questionnaire captures both gambling's appeal and its visible personal or interpersonal consequences.
In practical terms, the displayed dimensions are:
- Self-Harm Scale (0-15) measures personal financial, emotional, or social losses and control difficulty: Low impact 0-5; Moderate impact 6-10; High impact 11-15.
- Partner Harm Scale (0-3) measures gambling's effect on a partner: Low harm 0-0; Some harm 1-2; High harm 3-3.
- Gambling Enjoyment (0-3) measures positive emotion and satisfaction: Low pleasure 0-1; High pleasure 2-3.
- Total Score (0-21) summarizes overall problems: Low / minimal issues 0-8; Moderate issues 9-14; High issues 15-21.
Methodology and Scientific Basis
The item format combines a five-point frequency response-Never, Rarely, Sometimes, Often, or Always-with partner-focused choices such as Yes, Partly, No, and No spouse/partner. This captures recurring experiences while allowing relationship questions to reflect whether a partner is relevant.
Online scoring aggregates responses into separate domain results and an overall score. The questionnaire does not state a per-answer weighting scheme, so the result should be read from the displayed outputs rather than reverse-engineered from the score ranges.
The domains are conceptually consistent with the published Victorian Gambling Screen (VGS), a gambling-problem screening instrument. Later validation work and clinical studies evaluated the instrument's reliability and validity. These studies support the source instrument's measurement framework, but they do not establish identical norms or administration conditions for this online presentation.
For interpretation, this gambling self-assessment is strongest when the pattern is considered alongside recent gambling behavior and context. Self-report can be influenced by memory, concealment, self-awareness, and current circumstances, so the profile should not be treated as a diagnosis.
- Ben-Tovim, D. I., Esterman, A., Tolchard, B., and Battersby, M. W. The Victorian Gambling Screen: Project Report. Melbourne: Gambling Research Panel, 2001. ISBN 9780731114405.
- Wenzel, M., McMillen, J., Marshall, D., and Ahmed, E. Validation of the Victorian Gambling Screen. Gambling Research Panel Report No. 7. Melbourne: Gambling Research Panel, 2004. ISBN 0975119168.
- Tolchard, B., and Battersby, M. W. The Victorian Gambling Screen: Reliability and Validation in a Clinical Population. Journal of Gambling Studies, 26(4), 623-638, 2010. DOI 10.1007/s10899-009-9172-6.
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