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Victorian Gambling Screen (VGS) Test

Take the online Victorian Gambling Screen (VGS) Test - AI psychologist FreudlyYou can take Victorian Gambling Screen (VGS) Testhere. Online version of a simple and accurate psychological test with interpretation.en
Understand gambling’s impact on you and your relationships in about 4 minutes. This 21 item screen quickly pinpoints partner harm, self damage, and the pull of gambling to guide next steps.
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Questions: 214 minutes
08:30
October 2, 2025
October 2, 2025
Material has been updated
October 2, 2025
Material has been published
32,080 views
2,072 completions
1,674 likes
Verified by Daniel Hall
Psychologist with 25 years of experience
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Scale Explorer

How the Scales are Structured

example score
10/15
Self-Harm Scale (SHS)
Measures the degree of personal negative consequences and self-damaging impacts associated with gambling (e.g., financial, emotional, and social losses).
Low impact
Moderate impact
High impact
05: Low impact | 610: Moderate impact | 1115: High impact
A score of 10 falls in the Moderate impact range, suggesting notable personal harms related to gambling with emerging difficulties in self-control.
example score
1/3
Partner Harm Scale (PHS)
Measures the extent to which the respondent’s gambling is associated with negative impacts on their partner and the relationship.
Low harm
Some harm
High harm
0: Low harm | 12: Some harm | 3: High harm
A score of 1 falls in the “Some harm” range, suggesting occasional or limited partner-related negative effects linked to gambling.
example score
2/3
Gambling Enjoyment (GE)
Measures how strongly a person experiences positive emotions and satisfaction from gambling activities.
Low pleasure
High pleasure
01: Low pleasure | 23: High pleasure
A score of 2 indicates relatively strong enjoyment from gambling, suggesting it may be a meaningful source of positive feelings.
example score
10/21
Total Score (TS)
The Integral scale measures the overall severity of gambling-related problems and potential negative consequences.
Low / minimal issues
Moderate issues
High issues
08: Low / minimal issues | 914: Moderate issues | 1521: High issues
A score of 10 falls in the Moderate issues range, suggesting noticeable gambling-related difficulties that may be affecting functioning or wellbeing.
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DATA-BASED USER COHORTS

Who Usually Takes This Test?

Concerned gamblers
41%OF USERS
People who suspect their gambling is getting out of control take it to gauge personal harm, lost control, and how much the thrill is driving them.
Partners and family members
34%OF USERS
Loved ones use it to understand how gambling is affecting the relationship, finances, and day-to-day stability at home.
Clinicians and researchers
25%OF USERS
Counselors, psychologists, and study teams use it for quick screening and to pinpoint which areas need deeper assessment or support.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking

See How You Compare

Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Self-Harm Scale (SS)
Self-Harm Scale (SS)
Average
11
Normal range
8.913
min.
0
max.
15
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Scale of Harm Caused to a Partner (SoHCtaP)
Scale of Harm Caused to a Partner (SoHCtaP)
Average
1.7
Normal range
1.22.1
min.
0
max.
3
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Gambling Pleasure Scale (GPS)
Gambling Pleasure Scale (GPS)
Average
1.1
Normal range
0.71.6
min.
0
max.
3
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Integral scale (Is)
Integral scale (Is)
Average
13.5
Normal range
10.216.9
min.
0
max.
21
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
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SAMPLE QUESTIONS

Example Questions From the Test

You will be presented with 21 questions, each with several response options. Read each question and its response options, and select one option that best reflects your view. Please follow these guidelines: • Base your responses on the past 12 months of your life. • Do not spend too much time thinking about your answers; choose the response that comes to mind first. • Respond as honestly as possible. Do not try to create a favorable impression; your answers should reflect your actual experience.
    • Never
    • Rarely
    • Sometimes
    • Often
    • Always
    • Never
    • Rarely
    • Sometimes
    • Often
    • Always
    • Never
    • Rarely
    • Sometimes
    • Often
    • Always
WHAT THE TEST MEASURES
About This Assessment
Victorian Gambling Screen, VGS Test

Victorian Gambling Screen (VGS) Test - Symptoms and Signs

addiction
gaming addiction

This brief self-report screening measure is designed to assess gambling-related problems and their impact. The Victorian Gambling Screen (VGS) can be used in clinical or research contexts to support an initial appraisal of symptom burden and associated harms. It was developed by Lia Nower and Alex Blaszczynski.

The instrument consists of 21 items and typically takes about 4 minutes to complete. Items query experiences commonly associated with gambling involvement, including negative consequences and functional impairment, to help characterize the severity and profile of concerns. The Victorian Gambling Screen (VGS) is intended to inform further evaluation and clinical decision-making rather than serve as a standalone diagnostic tool.

Author: Alex Blaszczynski, Lia Nower
Literature: Petry, N. M. Pathological gambling: Etiology, comorbidity, and treatment. American Psychological Association. 2005.
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