Game of Thrones House Quiz

How the Scales are Structured
Who Usually Takes This Test?
See How You Compare
Below is a preview of how scores are typically distributed across each scale.
Example Questions From the Test
- Giving an honest assessment even if it makes the room uncomfortable.
- Knowing what each member wants and structuring a favorable bargain.
- Persuading the council to pursue a vision beyond its usual assumptions.
- Finding language and shared benefits that allow rivals to support the same proposal.
- Address it directly and trust consistent conduct to matter more than gossip.
- Identify who benefits, then make continuing the rumor politically expensive.
- Counter it with a dramatic act that replaces the old story with a stronger one.
- Quietly activate trusted relationships so credible people reshape the conversation.
- Fill essential stores first and distribute the rest according to established duty.
- Control distribution tightly enough to gain reliable political commitments.
- Fund a bold reconstruction program that reshapes the region for the future.
- Combine relief, trade, and public celebration so recovery also strengthens goodwill.
Game of Thrones House Quiz - Description and methodology of the test
For readers who enjoy Westeros and want a playful look at decision-making, the Got House Quiz turns fictional dilemmas into a comparative profile. As a quiz about which Game of Thrones house you are, it lets fans compare their choices with five house-associated value patterns, from loyalty and autonomy to strategy, social influence, and transformation. The result can show where a blended profile emerges.
What This Assessment Explores
Values cover loyalty, authority, identity, reform, alliances, protection, influence, injustice, and change. This noble house quiz compares five fictional affinities:
- House Lannister Affinity (0-12) measures strategic ambition, reputation, leverage, and legacy; Different instincts (0-4), Strategic lean (5-8), Strong Lannister affinity (9-12).
- House Martell Affinity (0-12) measures autonomy, cultural pride, defiance, and patience in answering injustice; Different instincts (0-4), Defiant lean (5-8), Strong Martell affinity (9-12).
- House Stark Affinity (0-12) measures duty, family loyalty, trust, and leadership through hardship; Different instincts (0-4), Northern lean (5-8), Strong Stark affinity (9-12).
- House Targaryen Affinity (0-12) measures transformative vision, reinvention, symbolic leadership, and disruption; Different instincts (0-4), Transformative lean (5-8), Strong Targaryen affinity (9-12).
- House Tyrell Affinity (0-12) measures social intelligence, influence, alliances, and prosperity; Different instincts (0-4), Diplomatic lean (5-8), Strong Tyrell affinity (9-12).
Methodology and Evidence Base
Each scenario presents four responses, and the respondent chooses the one that best matches their instinct. The options stage conflicts involving negotiation, loyalty, autonomy, reputation, cultural pride, alliance-building, and disruptive change. The displayed house-affinity scores show what house you are in for a Game of Thrones quiz: the highest score is strongest, while scores within one point indicate a blended profile. It is a self-report questionnaire, and the ranges do not specify how many points each response contributes.
Crysel and colleagues (2015) provide a cross-franchise conceptual analogue by connecting fictional-house affiliation with personality dimensions in Harry Potter; that different franchise limits the comparison. Webster and Campbell (2023) address how viewers perceive Game of Thrones characters, and Gryazeva-Dobshinskaya and colleagues (2023) offer a related psychosemantic perspective on attraction and identification. Martin’s novels supply the narrative setting, not psychometric evidence. This online questionnaire is not an adaptation of those instruments, and those studies do not establish norms or validation for its scores.
Familiarity with the series, current mood, self-presentation, and self-awareness can shift the relative house profile, so the questionnaire supports reflection rather than diagnosis.
- Webster, Gregory D., and Jessica T. Campbell. "Personality Perception in Game of Thrones: Character Consensus and Assumed Similarity." Psychology of Popular Media 12, no. 2 (2023): 207-218. 10.1037/ppm0000398
- Gryazeva-Dobshinskaya, V. G., S. Y. Korobova, and Yu. A. Dmitrieva. "Psychosemantics of the Character Attraction in the Cult Films and Symbolic-Mythological Contexts of Subject’s Identification." Cultural-Historical Psychology 19, no. 4 (2023): 14-25. 10.17759/chp.2023190402
- Crysel, Laura C., Corey L. Cook, Tatiana Orozco Schember, and Gregory D. Webster. "Harry Potter and the Measures of Personality: Extraverted Gryffindors, Agreeable Hufflepuffs, Clever Ravenclaws, and Manipulative Slytherins." Personality and Individual Differences 83 (2015): 174-179. 10.1016/j.paid.2015.04.016
- Martin, George R. R. A Game of Thrones. New York: Bantam Books, 1996.
Updated: