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Massachusetts Gambling Screen (MAGS) Test

Take the online Massachusetts Gambling Screen (MAGS) Test - AI psychologist FreudlyYou can take Massachusetts Gambling Screen (MAGS) Test here. Online version of a simple and accurate psychological test with interpretation.en
With 27 questions completed in about 5 minutes, the Massachusetts Gambling Screen (MAGS) Test explores gambling-related experiences, concerns, and consequences. Your result can indicate the level of gambling-related involvement reflected in your responses, helping you recognize patterns and decide what may deserve closer personal attention.
Questions: 275 minutes
Massachusetts Gambling Screen (MAGS): test ticket with numbers
October 2, 2025October 2, 2025Material has been updatedOctober 2, 2025Material has been published
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2,014 completions
1,647 likes
Daniel HallPsychologist · Test reviewer
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Scale Explorer

How the Scales are Structured

Gambling Disorder (DSM-IV)GDI
Assesses the presence and severity of gambling-related addictive behavior using DSM-IV diagnostic criteria.
example score5/10
5/10Pathological rangeexample score
0 – 4No pathological signs
5 – 10Pathological range
A score of 5 falls in the pathological range, indicating endorsement of DSM-IV criteria at a level consistent with elevated gambling-related risk.
Gambling AddictionGA
Measures the adolescent’s level of involvement in gambling and the likelihood of developing gambling-related problems.
example score3/7
3/7Probable pathological patternexample score
-1 – -0.6No pathological involvement
0 – 2At risk
2.1 – 7Probable pathological pattern
A score of 3 falls in the “Probable pathological pattern” range, suggesting elevated involvement in gambling that may warrant closer attention in screening.
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DATA-BASED USER COHORTS

Who Usually Takes This Test?

Teen gamblers in doubt
44%OF USERS
Teenagers who have started betting or playing for money and want to understand whether it’s becoming a problem.
Concerned parents or guardians
33%OF USERS
Adults worried about a teen’s gambling, money losses, secrecy, or mood changes and looking for a quick check of risk.
School and clinic professionals
23%OF USERS
Counselors, psychologists, and social workers who use a brief screening to decide if a teen needs further assessment or support.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking

See How You Compare

Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Shaded area — where most people score
Dot — the average
You — your score lands on each curve after the test— your score, after the test
Gaming Addiction (DSM-IV)
You?
Average3.4
Typical rangeTypical1.6 – 5.1
Possible0 – 10
Gaming Addiction (MAGS)
You?
Average4.8
Typical rangeTypical3.5 – 6.1
Possible-1 – 7
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SAMPLE QUESTIONS

Example Questions From the Test

You will be presented with 31 questions, each with several response options. Read each question and its response options, and select one option that best reflects your opinion. Please follow these guidelines: • Do not spend too much time thinking about your answers; choose the response that first comes to mind. • Respond as honestly as possible. Do not try to create a favorable impression with your answers; they should reflect reality.
    • Yes
    • No
    • Less
    • About the same
    • More
    • Yes
    • No
WHAT THE TEST MEASURES

Massachusetts Gambling Screen (MAGS) Test - Description and methodology of the test

addiction
gaming addiction

For people who want to examine whether gambling has affected control, relationships, responsibilities, or finances, the Massachusetts Gambling Screen (MAGS) Test offers a structured self-report check. It suits anyone reviewing their gambling history when concerns involve urges, money, failed attempts to cut down, or consequences for daily life. Its categories organize these experiences into result categories.

What This Assessment Explores

The questions examine behaviors and situations associated with impaired control and harmful consequences. They ask about pressure to gamble, guilt, preoccupation, escalating bets, attempts to stop, chasing losses, gambling to escape distress, and effects on work, school, home, relationships, and finances. As a way to review gambling-related patterns, it helps a respondent look beyond a recent episode.

The displayed scales organize the result around two dimensions:

  • Gambling Disorder (DSM-IV), scored from 0-10, assesses gambling disorder against DSM-IV criteria; No pathological signs covers 0-4, while Pathological range covers 5-10.
  • Gambling Addiction, scored from -1-7, assesses gambling involvement and risk of developing gambling addiction; No pathological involvement covers -1--0.6, At risk covers 0-2, and Probable pathological pattern covers 2.1-7.

Together, the results show how closely the reported experiences fit the displayed categories.

Methodology and Scientific Basis

Most items use Yes/No responses, while one asks whether gambling is less, about the same as, or more than other people's gambling. The questionnaire combines lifetime questions with one prompt about the preceding thoughts during the past 12 months.

Responses are combined into two displayed totals, but the questionnaire does not state a per-answer weighting rule. The ranges describe possible outputs, not a formula that can be reconstructed by assuming how many points each answer adds. Interpretation should follow the named bands rather than an invented conversion.

The assessment is conceptually consistent with the published MAGS study by Shaffer and colleagues, while DSM-IV supplies the diagnostic framework for the disorder-oriented scale. The displayed bands are questionnaire-specific categories and should not be generalized into population norms. In practice, it is also a gambling screening tool for organizing self-reported concerns.

Memory, honesty, self-awareness, and current circumstances can affect responses. A result shows how the reported pattern fits the displayed categories; it does not by itself establish a diagnosis or explain the behavior's causes.

Author: Henry R. Lesieur, Rachel A. Volberg
Literature:
  • Shaffer, Howard J., Richard A. LaBrie, Kathleen M. Scanlan, and Thomas N. Cummings. (1994). Pathological gambling among adolescents: Massachusetts Gambling Screen (MAGS). Journal of Gambling Studies, 10(4), 339-362. 10.1007/BF02104901
  • American Psychiatric Association. (1994). Diagnostic and Statistical Manual of Mental Disorders (4th ed.). Washington, DC: American Psychiatric Association. 10.1176/appi.books.9780890420614.dsm-iv

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