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cyberpsychology

Role-Playing Computer Game Engagement Scale Test

Take the online Role-Playing Computer Game Engagement Scale Test - AI psychologist FreudlyYou can take Role-Playing Computer Game Engagement Scale Testhere. Online version of a simple and accurate psychological test with interpretation.en
Understand how deeply role-playing games shape a teen’s mood, behavior, and focus in about 12 minutes. 64 items support screening, counseling, and progress tracking to flag risk or guide healthy use.
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Questions: 6412 minutes
08:30
October 2, 2025
October 2, 2025
Material has been updated
October 2, 2025
Material has been published
27,869 views
3,463 completions
2,878 likes
Verified by Daniel Hall
Psychologist with 25 years of experience
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How the Scales are Structured

example score
180/320
Role-Playing Computer Game Engagement (RPCGE)
Measures how strongly a teenager is involved in role-playing video games and how much this involvement affects time, thoughts, and everyday interests.
Low engagement
Moderate engagement
High engagement
64104: Low engagement | 105180: Moderate engagement | 181320: High engagement
A score of 180 indicates moderate engagement, suggesting role-playing games are a recurring interest but generally without a strong influence on other areas of life.
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DATA-BASED USER COHORTS

Who Usually Takes This Test?

Concerned parents of gamers
41%OF USERS
Parents of 13–15-year-olds use it to see whether role-playing games are a normal hobby or are starting to affect mood, sleep, school, or family life.
School psychologists and counselors
34%OF USERS
Specialists administer it in consultations or prevention programs to screen for risky involvement and track changes over time.
Curious teen role-players
25%OF USERS
Teens take it to understand how much RPGs occupy their thoughts and time and whether their gaming feels under control.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking

See How You Compare

Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Level of engagement in role-playing video games (Loeirvg)
Level of engagement in role-playing video games (Loeirvg)
Average
226.7
Normal range
188265.4
min.
64
max.
320
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
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SAMPLE QUESTIONS

Example Questions From the Test

Below is a series of statements concerning attitudes toward role-playing computer games. For convenience, a role-playing computer game will hereafter be referred to as a “game” or a “role-playing game.” Before beginning the assessment, the term “role-playing computer game” is defined as follows: • A game in which there is a character (or several characters) and the player controls that character (those characters). Which types of role-playing computer games (hereafter, role-playing games) are distinguished? a) First-person games—when the player sees everything that happens in the game through the character’s eyes (e.g., Cleaner, Half-Life 2, S.T.A.L.K.E.R., Medal of Honor, etc.). b) Third-person games—when the player views the character from an external perspective (e.g., Pirates of the Caribbean, Prince of Persia, GTA3 San Andreas, Around the World in 80 Days, etc.). c) Strategy games—when the player takes the role of a leader: a city mayor, emperor, military commander, special forces commander, etc. (e.g., Age of Empires, Alexander, SimCity, Cossacks 2, Caesar III (IV), Blitzkrieg (2), Brothers in Arms). If it is clear what is meant by computer games in this questionnaire, proceed to the next step—completing the questionnaire. To do so, read each statement carefully. Rate how true each statement is for you by selecting one of the response options. Please do not try to create a favorable impression with your responses; responses should reflect actual experience.
    • Always
    • Often
    • Sometimes
    • Rarely
    • Never
    • Always
    • Often
    • Sometimes
    • Rarely
    • Never
    • Always
    • Often
    • Sometimes
    • Rarely
    • Never
WHAT THE TEST MEASURES
About This Assessment
Degree of immersion in role-playing video games Test

Role-Playing Computer Game Engagement Scale Test - Symptoms and Signs

cyberpsychology
computer games

This self-report questionnaire is used to evaluate engagement with role-playing computer games in adolescents. The Role-Playing Computer Game Engagement Scale provides a structured way to characterize how salient and absorbing game involvement is in the respondent’s daily life.

It contains 64 items and typically takes about 12 minutes to complete. Items are intended to capture subjective preoccupation and the extent to which gaming occupies time, attention, and priorities, supporting clinical or school-based screening and discussion rather than serving as a stand-alone diagnostic measure.

The Role-Playing Computer Game Engagement Scale was authored by C. S. Green and D. A. Gentile. Results may be used to inform case conceptualization, guide psychoeducation with youth and caregivers, and monitor change over time when incorporated into a broader assessment.

Author: C. S. Green, D. A. Gentile
Literature: Yee, N. The psychology of massively multi-user online role-playing games: Motivations, emotional investment, relationships and problematic usage. In R. Schroeder & A.-S. Axelsson (Eds.), Avatars at work and play: Collaboration and interaction in shared virtual environments. Springer. 2006.
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