Bartle Test of Gamer Psychology Type
Learn what drives your multiplayer play style in about 8 minutes. Get clear results across four gamer types to guide smarter play and help teams build better-balanced experiences.


08:30
Scale Explorer
How the Scales are Structured
DATA-BASED USER COHORTS
Who Usually Takes This Test?
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking
See How You Compare
Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Below is a preview of how scores are typically distributed across each scale.
Achiever (A)
Achiever (A)
Average
47.5
Normal range
32.7 — 62.2
min.
0
max.
100
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Socializer (S)
Socializer (S)
Average
34.9
Normal range
17.5 — 52.3
min.
0
max.
100
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Explorer (E)
Explorer (E)
Average
41.7
Normal range
29.2 — 54.3
min.
0
max.
100
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Killers (K)
Killers (K)
Average
39.7
Normal range
21.7 — 57.7
min.
0
max.
100
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
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SAMPLE QUESTIONS
Example Questions From the Test
Most questions in this test concern behavior in massively multiplayer online role-playing games (MMORPGs). If you have never played such games, please imagine how you would behave if you did.
Key features of these games include:
• a large, diverse game world with many locations, character roles, and items with different properties;
• freedom of action, no linear storyline, and the inability to fully “complete” the game;
• many other players with whom one can interact: communicate, fight, and form groups (clans).
- Chatting with friends in the tavern
- Hunting orcs alone to gain experience points
- Defeat a powerful monster
- Brag about it to your friends
- Taking part in the storyline
- Receiving the reward at the end
WHAT THE TEST MEASURES
About This Assessment
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Bartle Test of Gamer Psychology Type - Symptoms and Signs
This measure is designed to assess individual differences in preferred motivations and play styles in multiplayer digital game contexts. The Bartle Test of Gamer Psychology Type classifies responses into four broad gamer style categories to support interpretation of what a person tends to seek from gameplay.
The questionnaire contains 39 items and typically takes about 8 minutes to complete. It is presented as a self-report inventory and is commonly used for informal profiling of gaming preferences rather than clinical diagnosis; results are best interpreted in context with the respondent’s gaming history and current interests.
Literature: Andreasen, E. S. Miscellaneous MUD-related programs and resources. 1990.; Bartle, R. A. Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research. 1996.
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