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cyberpsychology

Bartle Test of Gamer Psychology Type

Take the online Bartle Test of Gamer Psychology Type - AI psychologist FreudlyYou can take Bartle Test of Gamer Psychology Typehere. Online version of a simple and accurate psychological test with interpretation.en
Learn what drives your multiplayer play style in about 8 minutes. Get clear results across four gamer types to guide smarter play and help teams build better-balanced experiences.
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Questions: 398 minutes
08:30
September 1, 2026
September 1, 2026
Material has been updated
October 2, 2025
Material has been published
22,501 view
2,706 completions
1,894 likes
Verified by Daniel Hall
Psychologist with 25 years of experience
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Scale Explorer

How the Scales are Structured

example score
33/100
Achiever (A)
Measures how strongly you are motivated by completing goals, earning rewards, and gaining achievement recognition in games.
Low Achiever drive
Moderate Achiever drive
High Achiever drive
039: Low Achiever drive | 4069: Moderate Achiever drive | 70100: High Achiever drive
A score of 33 suggests a relatively low focus on progression and achievement compared with other gameplay motivations.
example score
32/100
Socializer (S)
Measures how strongly a player is motivated by social interaction, communication, and relationship-building in games.
Low
Moderate
High
033: Low | 3466: Moderate | 67100: High
A score of 32 indicates a low Socializer tendency, suggesting social interaction is less central than other gameplay motivations.
example score
96/100
Explorer (E)
Measures how strongly a player is motivated by exploring the game world, discovering secrets, and understanding underlying mechanics.
Low Explorer
Moderate Explorer
High Explorer
033: Low Explorer | 3466: Moderate Explorer | 67100: High Explorer
A score of 96 indicates a very strong Explorer preference, with gameplay enjoyment centered on discovery, experimentation, and uncovering hidden systems.
example score
83/100
Killer (K)
Measures preference for competitive play focused on dominance, rivalry, and influencing other players.
Low
Moderate
High
033: Low | 3466: Moderate | 67100: High
A score of 83 falls in the High range, indicating a strong motivation toward competition, leadership, and outperforming other players.
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DATA-BASED USER COHORTS

Who Usually Takes This Test?

MMO and PvP regulars
41%OF USERS
Frequent multiplayer gamers who want to understand whether they’re driven more by competition, teamwork, progression, or discovery.
Guild and team leaders
34%OF USERS
Players who organize groups and raids and use the result to place people in roles that fit their motivations.
Game design and community folks
25%OF USERS
Developers, designers, and community managers who take it to think about how to balance content for different player motivations.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking

See How You Compare

Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Achiever (A)
Achiever (A)
Average
47.5
Normal range
32.762.2
min.
0
max.
100
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Socializer (S)
Socializer (S)
Average
34.9
Normal range
17.552.3
min.
0
max.
100
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Explorer (E)
Explorer (E)
Average
41.7
Normal range
29.254.3
min.
0
max.
100
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Killers (K)
Killers (K)
Average
39.7
Normal range
21.757.7
min.
0
max.
100
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
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SAMPLE QUESTIONS

Example Questions From the Test

Most questions in this test concern behavior in massively multiplayer online role-playing games (MMORPGs). If you have never played such games, please imagine how you would behave if you did. Key features of these games include: • a large, diverse game world with many locations, character roles, and items with different properties; • freedom of action, no linear storyline, and the inability to fully “complete” the game; • many other players with whom one can interact: communicate, fight, and form groups (clans).
    • Chatting with friends in the tavern
    • Hunting orcs alone to gain experience points
    • Defeat a powerful monster
    • Brag about it to your friends
    • Taking part in the storyline
    • Receiving the reward at the end
WHAT THE TEST MEASURES
About This Assessment
Bartle Test for Gamer Psychotypes

Bartle Test of Gamer Psychology Type - Symptoms and Signs

cyberpsychology
computer games
personality type

This measure is designed to assess individual differences in preferred motivations and play styles in multiplayer digital game contexts. The Bartle Test of Gamer Psychology Type classifies responses into four broad gamer style categories to support interpretation of what a person tends to seek from gameplay.

The questionnaire contains 39 items and typically takes about 8 minutes to complete. It is presented as a self-report inventory and is commonly used for informal profiling of gaming preferences rather than clinical diagnosis; results are best interpreted in context with the respondent’s gaming history and current interests.

Literature: Andreasen, E. S. Miscellaneous MUD-related programs and resources. 1990.; Bartle, R. A. Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research. 1996.
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