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Am I Addicted to Video Games Quiz

Am I Addicted to Video Games Quiz - FreudlyTake a free am i addicted to video games quiz to see if you're controlling your video games. Quick, no sign-up needed. Start now!en
This self-report questionnaire helps people reflect on their relationship with video games. The Am I Addicted to Video Games Quiz takes about 10 minutes and includes 15 questions. Your result highlights patterns involving control, coping, and everyday impact, offering a focused starting point for self-reflection and practical changes to your routines.
Questions: 1510 minutes
Am I Addicted: situation and reply bubbles
July 22, 2026July 22, 2026Material has been updatedJuly 22, 2026Material has been published
8,753 views
829 completions
709 likes
Daniel HallPsychologist · Test reviewer
709 likes
Scale Explorer

How the Scales are Structured

Control and PreoccupationCaP
Measures how hard it feels to control gaming urges and how much gaming occupies your thoughts.
example score7/15
7/15Action signalexample score
0Review complete
1 – 2Some signal
3 – 15Action signal
A score of 7 falls in the Action signal range, suggesting notable difficulty controlling or disengaging from gaming or frequent preoccupation with it.
Coping and Continued UseCaCU
Measures how much gaming is used to cope and continues despite negative consequences or loss of control.
example score5/15
5/15Action signalexample score
0Review complete
1 – 2Some signal
3 – 15Action signal
A score of 5 falls in the Action signal range, suggesting notable reliance or continued gaming despite drawbacks and worth closer reflection.
Daily Life ImpactDLI
Measures how much gaming is disrupting daily functioning such as sleep, responsibilities, relationships, and basic physical needs.
example score8/15
8/15Action signalexample score
0Review complete
1 – 2Some signal
3 – 15Action signal
A score of 8 falls in the Action signal range, suggesting gaming-related disruption is showing up in daily life and may warrant practical changes and support.
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DATA-BASED USER COHORTS

Who Usually Takes This Test?

Worried frequent gamers
44%OF USERS
People who game most days and are starting to wonder if they’ve lost control or can’t stop when they plan to.
Feeling life impacts
33%OF USERS
People noticing gaming is interfering with sleep, school or work, health, or relationships and want a quick reality check.
Concerned friends or family
23%OF USERS
People taking it to better understand a loved one’s gaming habits and whether it might be a coping pattern or problem.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking

See How You Compare

Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Shaded area — where most people score
Dot — the average
You — your score lands on each curve after the test— your score, after the test
Control and PreoccupationCaP
You?
Average6.2
Typical rangeTypical3.6 – 8.8
Possible0 – 15
Coping and Continued UseCaCU
You?
Average11.2
Typical rangeTypical9.4 – 13.1
Possible0 – 15
Daily Life ImpactDLI
You?
Average5.1
Typical rangeTypical2.5 – 7.7
Possible0 – 15
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SAMPLE QUESTIONS

Example Questions From the Test

    • Several attempts have failed, and I feel unable to reduce my play despite serious consequences.
    • I have occasionally gone over a limit but can generally adjust afterward.
    • The limits I choose are generally manageable for me.
    • I repeatedly break my limits and find reducing play much harder than expected.
    • I can describe it fairly accurately without needing to hide the extent.
    • I sometimes round the time down because I feel awkward about it.
    • I regularly conceal sessions, purchases, or consequences to prevent others from knowing.
    • I have used serious deception, threats, or another person's resources to keep my gaming hidden or available.
    • I usually stop around the planned time without much internal struggle.
    • I sometimes continue for a short while before stopping.
    • I often play much longer than planned and have trouble pulling away.
    • I repeatedly cannot stop even when an urgent obligation or safety need requires it.
WHAT THE TEST MEASURES

Am I Addicted to Video Games Quiz - Description and methodology of the test

People who are worried that gaming is becoming difficult to control can use the Am I Addicted to Video Games Quiz to organize what they are noticing. It suits someone reflecting on their own play, especially when gaming competes with responsibilities, relationships, sleep, or emotional coping. This gaming addiction quiz can turn vague concern into a clearer profile of patterns worth examining.

What This Assessment Explores

The questions focus on when play becomes hard to regulate or begins to displace other needs. By asking about control, coping, and consequences, this video game addiction quiz produces a three-part profile rather than reducing concern to one label.

The dimensions report these patterns:

  • Control and Preoccupation (0-15) shows difficulty limiting play, stopping as intended, or redirecting gaming thoughts; Review complete (0), Some signal (1-2), Action signal (3-15).
  • Coping and Continued Use (0-15) reflects gaming for emotional escape and continuing, hiding, or escalating play despite consequences; Review complete (0), Some signal (1-2), and Action signal (3-15).
  • Daily Life Impact (0-15) captures effects on sleep, responsibilities, relationships, physical needs, and valued activities; Review complete (0), Some signal (1-2), Action signal (3-15).

Read the profile with the situations behind the answers: a concerning experience can matter even if another area is low.

Methodology and Scientific Basis

As a structured self-report, each item presents four response choices describing increasing levels of difficulty, consequence, or loss of flexibility. The result screen presents separate scores for the three dimensions. A single response scored 3 overrides the total and is treated as an action signal within its dimension, so totals should not erase a serious endorsed experience.

The questionnaire is conceptually consistent with the Gaming Disorder Test (GDT; Pontes et al., 2021), and its themes overlap with the IGDS9-SF developed by Pontes and Griffiths (2015). It is not presented as an adaptation, reproduction, or validation of either published instrument. This gaming disorder self-assessment is an online reflective profile with unvalidated bands, not a standardized diagnostic measure.

Interpretation should account for response bias, current stress, sleep, responsibilities, and the respondent’s self-awareness when reporting concealment or consequences. Examine the individual answers to identify which routines, relationships, or coping patterns need attention, then choose one practical change to try first.

Literature:
  • Pontes, H. M., Schivinski, B., Sindermann, C., Li, M., Becker, B., Zhou, M., & Montag, C. (2021). Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework: the Development of the Gaming Disorder Test. International Journal of Mental Health and Addiction, 19, 508-528. DOI 10.1007/s11469-019-00088-z
  • Pontes, H. M., & Griffiths, M. D. (2015). Measuring DSM-5 internet gaming disorder: development and validation of a short psychometric scale. Computers in Human Behavior, 45, 137-143. DOI 10.1016/j.chb.2014.12.006

Updated:

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