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Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) Test

Take the online Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) Test - AI psychologist FreudlyYou can take Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) Test here. Online version of a simple and accurate psychological test with interpretation.en
After nine questions completed in about two minutes, the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) Test helps you reflect on gaming patterns involving control, emotions, and everyday responsibilities. The result shows how frequently these experiences occur and their overall severity, supporting a clearer personal profile and focused self-reflection.
Questions: 92 minutes
Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): agreement scale card
October 2, 2025October 2, 2025Material has been updatedOctober 2, 2025Material has been published
24,012 views
1,572 completions
1,250 likes
Daniel HallPsychologist · Test reviewer
1,250 likes
Scale Explorer

How the Scales are Structured

Very Often ResponsesVOR
Counts how many IGDS9-SF items were answered "very often," indicating the intensity of frequent gaming-related addiction-like signs.
example score5/9
5/9Low frequencyexample score
0 – 5Low frequency
6 – 9Elevated frequency
A score of 5 falls in the Low frequency range, suggesting several frequent signs are present but below the elevated level on this scale.
Internet Gaming DisorderIGD
Measures the severity of internet gaming addiction symptoms based on DSM-5-related indicators such as loss of control and negative life impact.
example score26/45
26/45Moderate symptomsexample score
9 – 21Low symptoms
22 – 33Moderate symptoms
34 – 45High symptoms
A score of 26 falls in the Moderate symptoms range, suggesting a noticeable level of problematic gaming-related symptoms without indicating their highest severity on this scale.
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DATA-BASED USER COHORTS

Who Usually Takes This Test?

Concerned gamers
44%OF USERS
People who play a lot and want to check whether gaming is starting to interfere with sleep, school/work, relationships, or mood.
Parents of teen gamers
34%OF USERS
Parents or caregivers using a quick screen to understand whether a child’s gaming habits may be becoming risky and need a professional conversation.
Clinicians and counselors
22%OF USERS
Mental health or school support professionals using a brief measure to screen, track change over time, or decide if deeper assessment is needed.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking

See How You Compare

Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Shaded area — where most people score
Dot — the average
You — your score lands on each curve after the test— your score, after the test
Answers "very often"A"o
You?
Average4
Typical rangeTypical2.6 – 5.4
Possible0 – 9
Internet Gaming Addiction ScaleIGAS
You?
Average21.6
Typical rangeTypical15.8 – 27.3
Possible9 – 45
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SAMPLE QUESTIONS

Example Questions From the Test

The questions below refer to your computer gaming over the past year (12 months). “Computer gaming” refers to playing games on a desktop computer/laptop, a game console, and/or any other type of device (e.g., a mobile phone, tablet), in online and/or offline modes.
    • Never
    • Rarely
    • Sometimes
    • Often
    • Very often
    • Never
    • Rarely
    • Sometimes
    • Often
    • Very often
    • Never
    • Rarely
    • Sometimes
    • Often
    • Very often
WHAT THE TEST MEASURES

Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) Test - Description and methodology of the test

addiction
cyberpsychology
computer addiction
computer games

For people who want to examine whether gaming is interfering with control, mood, relationships, or responsibilities, the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) Test offers a focused self-report profile. Its focus on internet gaming disorder symptoms highlights patterns associated with greater symptom severity, helping respondents organize their experiences and decide whether further reflection would be useful.

What This Assessment Explores

People use this questionnaire to examine whether gaming is difficult to regulate or competes with daily priorities. The IGDS9-SF questionnaire covers salience, distress during reduction, tolerance, control, lost interests, conflict, concealment, mood escape, and consequences.

These patterns describe symptoms, not a single cause. The displayed results combine two scoring views with two summaries:

  • Very Often Responses (0-9) reflects “very often” answers and individual symptom severity; Low frequency 0-5, Elevated frequency 6-9, and 5 or higher may indicate the presence of internet gaming disorder according to diagnostic criteria.
  • Internet Gaming Disorder (9-45) indicates overall severity under DSM-5 criteria; Low symptoms 9-21, Moderate symptoms 22-33, and High symptoms 34-45.
  • Control and salience show whether gaming dominates, escalates, or repeatedly exceeds intentions.
  • Consequences and coping show whether gaming relieves negative mood or is linked to conflict, concealment, lost interests, or losses.

Methodology and Evidence Base

Each item uses five ordered response options from Never to Very often, allowing respondents to report frequency rather than a simple yes-or-no judgment. The online scoring reports two measures: the number of Very often responses and a separate displayed severity score. Higher values on the severity score represent more severe gaming-related addictive symptoms.

The item themes are conceptually consistent with the published IGDS9-SF (Pontes & Griffiths, 2015), an internet gaming disorder scale organized around DSM-5 criteria such as preoccupation, withdrawal, tolerance, unsuccessful control, loss of interests, continued use despite problems, deception, mood regulation, and functional loss. The systematic review by Poon et al. (2021) examined the measure’s psychometric properties across studies, while Kuss and Griffiths (2012) provide broader context for gaming-related addictive behavior.

Interpret the bands as descriptive categories for the reported frequency and severity; higher values indicate more symptoms within this scoring framework. The cited psychometric evidence concerns the published instrument rather than this online administration, whose population norms and separate validation are not stated; responses may vary with memory, willingness to disclose, self-awareness, and current mood or gaming context.

Author: Daria J. Kuss, Mark D. Griffiths
Literature:
  • Pontes, H. M., & Griffiths, M. D. (2015). Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale. Computers in Human Behavior, 45, 137-143. 10.1016/j.chb.2014.12.006
  • Poon, L. Y. J., Tsang, H. W. H., Chan, T. Y. J., Man, S. W. T., Ng, L. Y., Wong, Y. L. E., Lin, C. Y., Chien, C. W., Griffiths, M. D., Pontes, H. M., & Pakpour, A. H. (2021). Psychometric Properties of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF): Systematic Review. Journal of Medical Internet Research, 23(10), e26821. 10.2196/26821
  • Kuss, D. J., & Griffiths, M. D. (2012). Internet Gaming Addiction: A Systematic Review of Empirical Research. International Journal of Mental Health and Addiction, 10(2), 278-296. 10.1007/s11469-011-9318-5

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