Gaming Addiction Scale for Adolescents (GASA) Test

In 2 minutes, this 7 item screen shows how likely gaming is becoming an addiction risk for a teen. It flags loss of control and real life impact fast, helping schools and clinics focus support where it counts.
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Questions72 minutes
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08:30
October 2, 2025
October 2, 2025
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How the Scales are Structured
example score
32/35
Total Score (TS)
This scale sums the severity of gaming addiction-related symptoms across all GASA items.
Low
Moderate
High
717Low1826Moderate2735High
A score of 32 falls in the High range, indicating a high level of reported gaming addiction symptom severity on this screening scale.
example score
4/7
Polythetic Model (PM)
Measures how many of the 7 gaming-addiction indicators are endorsed at least sometimes under the polythetic screening model.
Low risk
Elevated risk
03Low risk47Elevated risk
A score of 4 indicates endorsement of four indicators, placing the result in the elevated-risk range for this polythetic screening model.
example score
4/7
Monothetic Model (MM)
Measures the number of GASA addiction indicators endorsed as occurring often or very often under the monothetic screening model.
Low risk
Elevated risk
03Low risk47Elevated risk
A score of 4 indicates endorsement of 4 of 7 indicators at an often/very often level, placing the result in the elevated-risk range on this model.
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DATA-BASED USER COHORTS
Who Usually Takes This Test?
Concerned parents of teens
44%OF USERS
Parents use it to quickly check whether a teen’s gaming is starting to affect mood, school, sleep, or family life.
School counselors and psychologists
33%OF USERS
School staff screen students to spot those who may need support for gaming-related problems with learning, behavior, or social life.
Clinicians and researchers
23%OF USERS
Mental health professionals and study teams use it as a brief, standardized tool to identify elevated risk and plan next steps.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
RESULTS YOU CAN ACTUALLY USE
What You’ll See After You Finish the Test
Scale Results
— Explained Clearly
Your scores across each test scale, translated into plain, usable insights. Not just numbers, but what they actually mean for your daily life, emotional state, and overall well-being.
AI-Powered
Interpretation
A structured, clinically grounded explanation. Our AI analyzes patterns and relationships between scales to provide a coherent interpretation — without alarmist language.
Statistical
Comparison
See how you compare to others. Your scores are placed in a statistical context, showing percentiles and trends based on anonymized platform data to help you understand what`s typical.
Practical
Recommendations
Actionable guidance tailored to your profile. Receive clear, realistic suggestions you can apply immediately — focused on coping, self-regulation, and realistic next steps.
AI-Detected
Insights
Key patterns you might not notice on your own. Surfacing subtle connections in your responses that help you better understand what may be driving your current results.
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an AI Psychologist
Clarify, reflect, and explore right away. Talk through your outcomes, ask questions, and explore meanings in a calm, non-diagnostic dialogue environment.
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Used in 52+ countries
Benchmarking
See How You Compare
Once you finish the test, your results will be compared with real-world data from people in your country.
Below is a preview of the benchmarks we use to place your score in context.
Points Scored (PS)
Average
16.1
Normal range
11.420.7
min.
7
max.
35
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
Polythetic Model (PM)
Average
3.1
Normal range
2.14.1
min.
0
max.
7
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
Monothetic Model (MM)
Average
3.2
Normal range
2.24.2
min.
0
max.
7
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
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CLEAR ANSWERS TO COMMON QUESTIONS
Frequently Asked Questions

Any questions left?

What does this questionnaire measure?
It screens for signs linked to problematic video game use in adolescents. It focuses on compulsive use, reduced control, and negative effects on school, social life, or daily functioning.
Who is this questionnaire intended for?
It is intended for adolescents. It may be used in school, clinical, or research settings to identify elevated risk and the need for follow-up.
How long does it take and how many items are included?
It takes about 2 minutes to complete. It includes 7 items.
How should responses be given?
Respond based on typical behavior and experiences, without overthinking individual items. Select the option that best matches the most accurate answer.
How should results be used?
Results provide a risk estimate and do not establish a diagnosis. Elevated scores should prompt a more detailed assessment or appropriate support planning.
WHAT THE TEST MEASURES
About This Assessment
Gaming Addiction Scales for Adolescents, GASA Test

Gaming Addiction Scale for Adolescents (GASA) Test

This brief screening tool is designed to support rapid identification of adolescents who may be experiencing problematic gaming. The Gaming Addiction Scale for Adolescents (GASA) uses a short self-report format to gauge the presence of core addiction-like features related to gaming behavior.

It consists of 7 items and typically takes about 2 minutes to complete. Item content generally reflects common clinical indicators such as preoccupation, diminished control, and functional impairment (e.g., academic or interpersonal difficulties). Results are intended for preliminary risk stratification and should be interpreted in context and followed by a more comprehensive clinical assessment when indicated.

The Gaming Addiction Scale for Adolescents (GASA) is commonly used in school, clinical, and research settings when a time-efficient measure is needed to flag elevated risk and inform next-step evaluation.

Author: kimberly-s-young, mark-d-griffiths
Literature: Kuss, D. J., & Griffiths, M. D. Internet gaming addiction: A systematic review of empirical research. International Journal of Mental Health and Addiction. 2012.; Lemmens, J. S., Valkenburg, P. M., & Peter, J. Development and validation of a game addiction scale for adolescents. Media Psychology. 2009.
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