Victorian Gambling Screen (VGS) Test

Understand gambling’s impact on you and your relationships in about 4 minutes. This 21 item screen quickly pinpoints partner harm, self damage, and the pull of gambling to guide next steps.
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Questions214 minutes
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08:30
October 2, 2025
October 2, 2025
Material has been updated
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Scale Explorer
How the Scales are Structured
example score
10/15
Self-Harm Scale (SS)
Measures the degree of personal negative consequences and self-damaging impacts associated with gambling (e.g., financial, emotional, and social losses).
Low impact
Moderate impact
High impact
05Low impact610Moderate impact1115High impact
A score of 10 falls in the Moderate impact range, suggesting notable personal harms related to gambling with emerging difficulties in self-control.
example score
1/3
Partner Harm Scale (PHS)
Measures the extent to which the respondent’s gambling is associated with negative impacts on their partner and the relationship.
Low harm
Some harm
High harm
0Low harm12Some harm3High harm
A score of 1 falls in the “Some harm” range, suggesting occasional or limited partner-related negative effects linked to gambling.
example score
2/3
Gambling Enjoyment (GE)
Measures how strongly a person experiences positive emotions and satisfaction from gambling activities.
Low pleasure
High pleasure
01Low pleasure23High pleasure
A score of 2 indicates relatively strong enjoyment from gambling, suggesting it may be a meaningful source of positive feelings.
example score
10/21
Total Score (TS)
The Integral scale measures the overall severity of gambling-related problems and potential negative consequences.
Low / minimal issues
Moderate issues
High issues
08Low / minimal issues914Moderate issues1521High issues
A score of 10 falls in the Moderate issues range, suggesting noticeable gambling-related difficulties that may be affecting functioning or wellbeing.
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DATA-BASED USER COHORTS
Who Usually Takes This Test?
Concerned gamblers
41%OF USERS
People who suspect their gambling is getting out of control take it to gauge personal harm, lost control, and how much the thrill is driving them.
Partners and family members
34%OF USERS
Loved ones use it to understand how gambling is affecting the relationship, finances, and day-to-day stability at home.
Clinicians and researchers
25%OF USERS
Counselors, psychologists, and study teams use it for quick screening and to pinpoint which areas need deeper assessment or support.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
RESULTS YOU CAN ACTUALLY USE
What You’ll See After You Finish the Test
Scale Results
— Explained Clearly
Your scores across each test scale, translated into plain, usable insights. Not just numbers, but what they actually mean for your daily life, emotional state, and overall well-being.
AI-Powered
Interpretation
A structured, clinically grounded explanation. Our AI analyzes patterns and relationships between scales to provide a coherent interpretation — without alarmist language.
Statistical
Comparison
See how you compare to others. Your scores are placed in a statistical context, showing percentiles and trends based on anonymized platform data to help you understand what`s typical.
Practical
Recommendations
Actionable guidance tailored to your profile. Receive clear, realistic suggestions you can apply immediately — focused on coping, self-regulation, and realistic next steps.
AI-Detected
Insights
Key patterns you might not notice on your own. Surfacing subtle connections in your responses that help you better understand what may be driving your current results.
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Clarify, reflect, and explore right away. Talk through your outcomes, ask questions, and explore meanings in a calm, non-diagnostic dialogue environment.
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Used in 52+ countries
Benchmarking
See How You Compare
Once you finish the test, your results will be compared with real-world data from people in your country.
Below is a preview of the benchmarks we use to place your score in context.
Self-Harm Scale (SS)
Average
11
Normal range
8.913
min.
0
max.
15
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
Scale of Harm Caused to a Partner (SoHCtaP)
Average
1.7
Normal range
1.22.1
min.
0
max.
3
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
Gambling Pleasure Scale (GPS)
Average
1.1
Normal range
0.71.6
min.
0
max.
3
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
Integral scale (Is)
Average
13.5
Normal range
10.216.9
min.
0
max.
21
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
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CLEAR ANSWERS TO COMMON QUESTIONS
Frequently Asked Questions

Any questions left?

What does this questionnaire measure?
It screens for gambling-related problems and estimates severity. It covers impacts on a partner, the rewarding aspects of gambling, and harm to the respondent.
How long does it take and how many items are included?
Completion time is about 4 minutes. The questionnaire contains 21 items.
Who is this questionnaire intended for?
It is intended for adults in clinical, counseling, or research settings where gambling behavior is being assessed. It can be used for initial screening or for tracking change over time.
How should responses be selected?
Select the response that best matches typical behavior and consequences over the recent period. Answer all items to support accurate scoring.
How should results be interpreted?
Higher scores indicate greater gambling-related harm and greater risk of a gambling disorder. Results should be interpreted alongside clinical history and, when relevant, collateral information.
WHAT THE TEST MEASURES
About This Assessment
Victorian Gambling Screen, VGS Test

Victorian Gambling Screen (VGS) Test

This brief self-report screening measure is designed to assess gambling-related problems and their impact. The Victorian Gambling Screen (VGS) can be used in clinical or research contexts to support an initial appraisal of symptom burden and associated harms. It was developed by Lia Nower and Alex Blaszczynski.

The instrument consists of 21 items and typically takes about 4 minutes to complete. Items query experiences commonly associated with gambling involvement, including negative consequences and functional impairment, to help characterize the severity and profile of concerns. The Victorian Gambling Screen (VGS) is intended to inform further evaluation and clinical decision-making rather than serve as a standalone diagnostic tool.

Author: Alex Blaszczynski, Lia Nower
Literature: Petry, N. M. Pathological gambling: Etiology, comorbidity, and treatment. American Psychological Association. 2005.
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