Victorian Gambling Screen (VGS) Test
Understand gambling’s impact on you and your relationships in about 4 minutes. This 21 item screen quickly pinpoints partner harm, self damage, and the pull of gambling to guide next steps.
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08:30
Scale Explorer
How the Scales are Structured
DATA-BASED USER COHORTS
Who Usually Takes This Test?
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
RESULTS YOU CAN ACTUALLY USE
Benchmarking
See How You Compare
Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Below is a preview of how scores are typically distributed across each scale.
Self-Harm Scale (SS)
Average
11
Normal range
8.9 — 13
min.
0
max.
15
Majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Scale of Harm Caused to a Partner (SoHCtaP)
Average
1.7
Normal range
1.2 — 2.1
min.
0
max.
3
Majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Gambling Pleasure Scale (GPS)
Average
1.1
Normal range
0.7 — 1.6
min.
0
max.
3
Majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Integral scale (Is)
Average
13.5
Normal range
10.2 — 16.9
min.
0
max.
21
Majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
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CLEAR ANSWERS TO COMMON QUESTIONS
Frequently Asked Questions
What does this questionnaire measure?
It screens for gambling-related problems and estimates severity. It covers impacts on a partner, the rewarding aspects of gambling, and harm to the respondent.
How long does it take and how many items are included?
Completion time is about 4 minutes. The questionnaire contains 21 items.
Who is this questionnaire intended for?
It is intended for adults in clinical, counseling, or research settings where gambling behavior is being assessed. It can be used for initial screening or for tracking change over time.
How should responses be selected?
Select the response that best matches typical behavior and consequences over the recent period. Answer all items to support accurate scoring.
How should results be interpreted?
Higher scores indicate greater gambling-related harm and greater risk of a gambling disorder. Results should be interpreted alongside clinical history and, when relevant, collateral information.
WHAT THE TEST MEASURES
About This Assessment
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Victorian Gambling Screen (VGS) Test - Symptoms and Signs
This brief self-report screening measure is designed to assess gambling-related problems and their impact. The Victorian Gambling Screen (VGS) can be used in clinical or research contexts to support an initial appraisal of symptom burden and associated harms. It was developed by Lia Nower and Alex Blaszczynski.
The instrument consists of 21 items and typically takes about 4 minutes to complete. Items query experiences commonly associated with gambling involvement, including negative consequences and functional impairment, to help characterize the severity and profile of concerns. The Victorian Gambling Screen (VGS) is intended to inform further evaluation and clinical decision-making rather than serve as a standalone diagnostic tool.
Author: Alex Blaszczynski, Lia Nower
Literature: Petry, N. M. Pathological gambling: Etiology, comorbidity, and treatment. American Psychological Association. 2005.
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