Gaming Motivation Scale (GAMS) Test
Understand what truly drives someone to play in about 4 minutes. Get a clear motivation profile to inform design choices, coaching, or research with 18 focused items.
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08:30
Scale Explorer
How the Scales are Structured
DATA-BASED USER COHORTS
Who Usually Takes This Test?
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
RESULTS YOU CAN ACTUALLY USE
Benchmarking
See How You Compare
Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Below is a preview of how scores are typically distributed across each scale.
Intrinsic motivation (Im)
Average
3.2
Normal range
2.5 — 4
min.
1
max.
5
Majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Amotivation (A)
Average
2.1
Normal range
1.6 — 2.6
min.
1
max.
5
Majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Introjected Regulation (IR)
Average
2.5
Normal range
1.9 — 3
min.
1
max.
5
Majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Integrative Regulation (IR)
Average
3.4
Normal range
2.9 — 3.9
min.
1
max.
5
Majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Identified Regulation (IR)
Average
2.1
Normal range
1.5 — 2.6
min.
1
max.
5
Majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
External Regulation (ER)
Average
3.2
Normal range
2.6 — 3.9
min.
1
max.
5
Majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
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CLEAR ANSWERS TO COMMON QUESTIONS
Frequently Asked Questions
What does this questionnaire measure?
It assesses different reasons for playing video games, including intrinsic enjoyment, goal-oriented motives, and externally driven motives. Results describe the relative strength of each motive.
How long does it take and how many items are included?
Typical completion time is about 4 minutes. The questionnaire includes 18 statements.
How should responses be selected?
Rate each statement based on how well it matches typical gaming reasons or behavior. Use the same reference period for all items and avoid overthinking single questions.
Is there a right or wrong pattern of answers?
No; the measure is descriptive and does not evaluate performance or skill. Accurate results depend on consistent, honest ratings.
How are the results used?
Scores support profiling of gaming motives in research, clinical screening contexts, or game design evaluation. They can be compared across time points or groups to examine changes in motivation.
WHAT THE TEST MEASURES
About This Assessment
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Gaming Motivation Scale (GAMS) Test - Symptoms and Signs
This self-report measure is designed to assess motivational reasons for engaging in digital gaming. The Gaming Motivation Scale (GAMS) focuses on patterns of intrinsic and extrinsic motivation as they relate to gaming behavior. Respondents rate 18 items in about 4 minutes.
Scores are typically interpreted as indicators of the relative strength of different motivational orientations (e.g., enjoyment and interest in the activity versus externally driven or pressure-based reasons for play). The Gaming Motivation Scale (GAMS) may be used in clinical, counseling, or research contexts to support case formulation and to examine associations between gaming motives and functional outcomes, with results considered alongside other assessment data.
Author: edward-l-deci, richard-m-ryan
Literature: Ryan, R. M., Rigby, C. S., & Przybylski, A. K. The motivational pull of video games: A self-determination theory approach. Motivation and Emotion. 2006.; Lafrenière, M.-A. K., Verner-Filion, J., & Vallerand, R. J. Development and validation of the Gaming Motivation Scale (GAMS). Personality and Individual Differences. 2012.
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