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This self-report questionnaire is used to evaluate engagement with role-playing computer games in adolescents. The Role-Playing Computer Game Engagement Scale provides a structured way to characterize how salient and absorbing game involvement is in the respondent’s daily life.
It contains 64 items and typically takes about 12 minutes to complete. Items are intended to capture subjective preoccupation and the extent to which gaming occupies time, attention, and priorities, supporting clinical or school-based screening and discussion rather than serving as a stand-alone diagnostic measure.
The Role-Playing Computer Game Engagement Scale was authored by C. S. Green and D. A. Gentile. Results may be used to inform case conceptualization, guide psychoeducation with youth and caregivers, and monitor change over time when incorporated into a broader assessment.