Bartle Test of Gamer Psychology Type

Learn what drives your multiplayer play style in about 8 minutes. Get clear results across four gamer types to guide smarter play and help teams build better-balanced experiences.
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Questions398 minutes
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08:30
October 2, 2025
October 2, 2025
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Scale Explorer
How the Scales are Structured
example score
33/100
Achiever (A)
Measures how strongly you are motivated by completing goals, earning rewards, and gaining achievement recognition in games.
Low Achiever drive
Moderate Achiever drive
High Achiever drive
039Low Achiever drive4069Moderate Achiever drive70100High Achiever drive
A score of 33 suggests a relatively low focus on progression and achievement compared with other gameplay motivations.
example score
32/100
Socializer (S)
Measures how strongly a player is motivated by social interaction, communication, and relationship-building in games.
Low
Moderate
High
033Low3466Moderate67100High
A score of 32 indicates a low Socializer tendency, suggesting social interaction is less central than other gameplay motivations.
example score
96/100
Explorer (E)
Measures how strongly a player is motivated by exploring the game world, discovering secrets, and understanding underlying mechanics.
Low Explorer
Moderate Explorer
High Explorer
033Low Explorer3466Moderate Explorer67100High Explorer
A score of 96 indicates a very strong Explorer preference, with gameplay enjoyment centered on discovery, experimentation, and uncovering hidden systems.
example score
83/100
Killer (K)
Measures preference for competitive play focused on dominance, rivalry, and influencing other players.
Low
Moderate
High
033Low3466Moderate67100High
A score of 83 falls in the High range, indicating a strong motivation toward competition, leadership, and outperforming other players.
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DATA-BASED USER COHORTS
Who Usually Takes This Test?
MMO and PvP regulars
41%OF USERS
Frequent multiplayer gamers who want to understand whether they’re driven more by competition, teamwork, progression, or discovery.
Guild and team leaders
34%OF USERS
Players who organize groups and raids and use the result to place people in roles that fit their motivations.
Game design and community folks
25%OF USERS
Developers, designers, and community managers who take it to think about how to balance content for different player motivations.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
RESULTS YOU CAN ACTUALLY USE
What You’ll See After You Finish the Test
Scale Results
— Explained Clearly
Your scores across each test scale, translated into plain, usable insights. Not just numbers, but what they actually mean for your daily life, emotional state, and overall well-being.
AI-Powered
Interpretation
A structured, clinically grounded explanation. Our AI analyzes patterns and relationships between scales to provide a coherent interpretation — without alarmist language.
Statistical
Comparison
See how you compare to others. Your scores are placed in a statistical context, showing percentiles and trends based on anonymized platform data to help you understand what`s typical.
Practical
Recommendations
Actionable guidance tailored to your profile. Receive clear, realistic suggestions you can apply immediately — focused on coping, self-regulation, and realistic next steps.
AI-Detected
Insights
Key patterns you might not notice on your own. Surfacing subtle connections in your responses that help you better understand what may be driving your current results.
Discuss with
an AI Psychologist
Clarify, reflect, and explore right away. Talk through your outcomes, ask questions, and explore meanings in a calm, non-diagnostic dialogue environment.
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Used in 52+ countries
Benchmarking
See How You Compare
Once you finish the test, your results will be compared with real-world data from people in your country.
Below is a preview of the benchmarks we use to place your score in context.
Achiever (A)
Average
47.5
Normal range
32.762.2
min.
0
max.
100
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
Socializer (S)
Average
34.9
Normal range
17.552.3
min.
0
max.
100
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
Explorer (E)
Average
41.7
Normal range
29.254.3
min.
0
max.
100
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
Killers (K)
Average
39.7
Normal range
21.757.7
min.
0
max.
100
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
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CLEAR ANSWERS TO COMMON QUESTIONS
Frequently Asked Questions

Any questions left?

What does this assessment measure?
It estimates the gameplay motivations a person tends to prefer in multiplayer online games. Results are summarized across four styles: exploring, socializing, competing, and collecting/achieving.
How long does it take and how many items are included?
Estimated completion time is about 8 minutes. The assessment includes 39 questions.
How should items be answered?
Select the option that best matches typical behavior in multiplayer games, not an idealized preference. If unsure, choose the response that fits most situations.
How are results interpreted?
Scores reflect relative emphasis across the four styles rather than a single fixed category. A mixed profile is common and indicates multiple motivations.
Does the result predict skill level or mental health status?
No; it describes play preferences and motivational patterns only. It is not a clinical diagnostic tool and does not assess pathology.
WHAT THE TEST MEASURES
About This Assessment
Bartle Test for Gamer Psychotypes

Bartle Test of Gamer Psychology Type

This measure is designed to assess individual differences in preferred motivations and play styles in multiplayer digital game contexts. The Bartle Test of Gamer Psychology Type classifies responses into four broad gamer style categories to support interpretation of what a person tends to seek from gameplay.

The questionnaire contains 39 items and typically takes about 8 minutes to complete. It is presented as a self-report inventory and is commonly used for informal profiling of gaming preferences rather than clinical diagnosis; results are best interpreted in context with the respondent’s gaming history and current interests.

The Bartle Test of Gamer Psychology Type is attributed to psytests.org (2024).

Author: psytests.org (2024)
Literature: Andreasen, E. S. Miscellaneous MUD-related programs and resources. 1990.; Bartle, R. A. Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research. 1996.
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