Massachusetts Gambling Screen (MAGS) Test

In 5 minutes, it clarifies whether a teen’s gambling is simple curiosity or a growing addiction risk. Its 27 items support early screening and guide timely counseling or next steps.
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08:30
October 2, 2025
October 2, 2025
Material has been updated
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How the Scales are Structured
example score
5/10
Gambling Disorder (DSM-IV) (GD()
Assesses the presence and severity of gambling-related addictive behavior using DSM-IV diagnostic criteria.
No pathological signs
Pathological range
04No pathological signs510Pathological range
A score of 5 falls in the pathological range, indicating endorsement of DSM-IV criteria at a level consistent with elevated gambling-related risk.
example score
3/7
Gambling Addiction (GA)
Measures the adolescent’s level of involvement in gambling and the likelihood of developing gambling-related problems.
No pathological involvement
At risk
Probable pathological pattern
-1-0.6No pathological involvement02At risk2.17Probable pathological pattern
A score of 3 falls in the “Probable pathological pattern” range, suggesting elevated involvement in gambling that may warrant closer attention in screening.
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DATA-BASED USER COHORTS
Who Usually Takes This Test?
Teen gamblers in doubt
44%OF USERS
Teenagers who have started betting or playing for money and want to understand whether it’s becoming a problem.
Concerned parents or guardians
33%OF USERS
Adults worried about a teen’s gambling, money losses, secrecy, or mood changes and looking for a quick check of risk.
School and clinic professionals
23%OF USERS
Counselors, psychologists, and social workers who use a brief screening to decide if a teen needs further assessment or support.
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
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Used in 52+ countries
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Once you finish the test, your results will be compared with real-world data from people in your country.
Below is a preview of the benchmarks we use to place your score in context.
Gaming Addiction (DSM-IV) (GA()
Average
3.4
Normal range
1.65.1
min.
0
max.
10
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
Gaming Addiction (MAGS) (GA()
Average
4.8
Normal range
3.56.1
min.
-1
max.
7
majority
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear here so you can see where you land.
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CLEAR ANSWERS TO COMMON QUESTIONS
Frequently Asked Questions

Any questions left?

What does this questionnaire measure?
It screens for the likelihood of gambling-related problems in adolescents. It helps differentiate typical interest from patterns associated with loss of control and harm.
Who is the questionnaire intended for?
It is designed for use with teenagers. It may be used in school, clinical, or community settings as an initial screening tool.
How long does it take and how many items are included?
It takes about 5 minutes to complete. It contains 27 questions.
How should responses be selected?
Answer each item based on actual behavior and feelings, not on what is expected. If unsure, select the option that best matches the most typical or recent situation.
How should the results be used?
Results indicate whether further assessment or targeted support may be needed. The questionnaire is not a standalone diagnosis and should be interpreted alongside other information.
WHAT THE TEST MEASURES
About This Assessment
Massachusetts Gambling Screen, MAGS Test

Massachusetts Gambling Screen (MAGS) Test

This screening measure is designed to identify gambling-related problems in adolescents and young adults. The Massachusetts Gambling Screen (MAGS) provides a brief, structured way to assess gambling involvement and potential indicators of problem gambling.

The instrument includes 27 items and typically takes about 5 minutes to complete. Items query gambling behaviors and associated consequences, supporting clinical triage and decisions about whether further assessment is warranted. The Massachusetts Gambling Screen (MAGS) is commonly used as an initial screen in school, community, and clinical settings; it should be interpreted in the context of clinical interview and other relevant information. Original authors include Henry R. Lesieur and Rachel A. Volberg.

Author: Henry R. Lesieur, Rachel A. Volberg
Literature: Lesieur, H. R., & Blume, S. B. The South Oaks Gambling Screen (SOGS): A new instrument for the identification of pathological gamblers. American Journal of Psychiatry. 1987.
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