Gaming Motivation Scale (GAMS) Test
Understand what truly drives someone to play in about 4 minutes. Get a clear motivation profile to inform design choices, coaching, or research with 18 focused items.


08:30
Scale Explorer
How the Scales are Structured
DATA-BASED USER COHORTS
Who Usually Takes This Test?
BASED ON AGGREGATED, ANONYMIZED DATA FROM TENS OF THOUSANDS OF FREUDLY USERS.
Benchmarking
See How You Compare
Once you complete the test, your results are compared with real-world data from people in your country.
Below is a preview of how scores are typically distributed across each scale.
Below is a preview of how scores are typically distributed across each scale.
Intrinsic motivation (Im)
Intrinsic motivation (Im)
Average
3.2
Normal range
2.5 — 4
min.
1
max.
5
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Amotivation (A)
Amotivation (A)
Average
2.1
Normal range
1.6 — 2.6
min.
1
max.
5
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Introjected Regulation (IR)
Introjected Regulation (IR)
Average
2.5
Normal range
1.9 — 3
min.
1
max.
5
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Integrative Regulation (IR)
Integrative Regulation (IR)
Average
3.4
Normal range
2.9 — 3.9
min.
1
max.
5
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Identified Regulation (IR)
Identified Regulation (IR)
Average
2.1
Normal range
1.5 — 2.6
min.
1
max.
5
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
External Regulation (ER)
External Regulation (ER)
Average
3.2
Normal range
2.6 — 3.9
min.
1
max.
5
This curve shows how scores are typically distributed.
Once you complete the test, your result will appear on the scale so you can see how you compare.
Once you complete the test, your result will appear on the scale so you can see how you compare.
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SAMPLE QUESTIONS
Example Questions From the Test
You will be presented with various statements in response to the question, “Why do you play online games?” Indicate the extent to which you agree with each statement using the scale provided.
- Disagree
- Somewhat disagree
- Neither agree nor disagree
- Somewhat agree
- Agree
- Disagree
- Disagree somewhat
- Neither agree nor disagree
- Agree somewhat
- Agree
- Disagree
- Somewhat disagree
- Neither agree nor disagree
- Somewhat agree
- Agree
WHAT THE TEST MEASURES
About This Assessment
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Gaming Motivation Scale (GAMS) Test - Symptoms and Signs
This self-report measure is designed to assess motivational reasons for engaging in digital gaming. The Gaming Motivation Scale (GAMS) focuses on patterns of intrinsic and extrinsic motivation as they relate to gaming behavior. Respondents rate 18 items in about 4 minutes.
Scores are typically interpreted as indicators of the relative strength of different motivational orientations (e.g., enjoyment and interest in the activity versus externally driven or pressure-based reasons for play). The Gaming Motivation Scale (GAMS) may be used in clinical, counseling, or research contexts to support case formulation and to examine associations between gaming motives and functional outcomes, with results considered alongside other assessment data.
Author: Edward L. Deci, Richard M. Ryan
Literature: Ryan, R. M., Rigby, C. S., & Przybylski, A. K. The motivational pull of video games: A self-determination theory approach. Motivation and Emotion. 2006.; Lafrenière, M.-A. K., Verner-Filion, J., & Vallerand, R. J. Development and validation of the Gaming Motivation Scale (GAMS). Personality and Individual Differences. 2012.
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