Video Game Quiz

Questions: 77 · 10 minutes
1. I can identify what makes a game a ""hero shooter"" compared to a more traditional arena shooter.
No
A little
Yes, generally
Yes, clearly (unique characters/abilities/roles)
2. I can explain what ""cross-progression"" means in modern gaming.
No
I might be mixing it up with something else
Yes, generally
Yes, clearly and accurately
3. I know what ""ray tracing"" refers to and what kind of visual changes it typically affects.
No
I know it's a graphics thing but not specifics
I know what it generally does
I can explain it and give examples (reflections/lighting/shadows)
4. Scenario: In a co-op PvE game, your team keeps wiping to a boss. Which approach is most likely to fix it?
Do the same strategy faster and hope it works
Blame teammates and ignore mechanics
Identify the boss mechanics (phases/telegraphs/adds) and assign roles
Lower your game volume so you focus less on cues
5. I can identify the purpose of 'patch notes' and what a game patch typically changes.
No
Not really
Somewhat
Yes
6. I can identify at least one landmark game that helped define the platformer genre in the 1980s/early 1990s.
Strongly disagree
Disagree
Not sure
Agree
7. If a game is described as a ""soulslike,"" I generally know what core gameplay elements that implies.
No, I don't know what it implies
I have a vague idea
I know the main traits
I could describe the traits and why they matter
8. I know what 'LAN party' refers to in gaming history/culture.
I don't know
I've heard it but can't define it
I can roughly define it
I can define it accurately
9. Scenario: In a battle royale, you land far from the safe zone and the storm is closing. What is usually the best priority?
Keep looting until you have perfect gear, even if you die to the storm
Rotate early toward safe cover and pick up essentials on the way
Hide in one building and never move
Fight every squad you see regardless of position
10. If someone mentions the NES “Seal of Quality,” I understand what it was and what problem it aimed to solve.
Strongly disagree
Disagree
Not sure
Agree
11. I know what a ""loot pool"" is and how it relates to drop rates or targeted farming.
No
Vaguely
Yes, generally
Yes, clearly
12. I can tell the difference between ""roguelike"" and ""roguelite"" in common modern usage.
No, I can't
Sometimes, but I'm unsure
Yes, usually
Yes, confidently
13. I can identify which early arcade game popularized the idea of “high scores” as a major draw for players.
Strongly disagree
Disagree
Not sure
Agree
14. I can identify what 'open-world' implies about game structure and player freedom.
No
Not really
Somewhat
Yes
15. I know which game series is associated with the phrase 'The cake is a lie.'
I don't know
I have a vague idea
I think I know
I know for sure
16. I know what 'indie game' usually means in terms of development/publishing (not a genre).
I don't know
I misunderstand it / I'm unsure
I roughly know
I clearly know
17. I understand what ""crafting"" systems usually involve in modern survival or RPG games (resources, recipes, tiers).
No
A little
Yes
Yes, and I can explain common variations
18. I can identify which company made the Neo Geo and what it was known for in the arcade/home scene.
Strongly disagree
Disagree
Not sure
Agree
19. I can name at least one major contemporary game engine and what it's commonly used for (e.g., Unreal, Unity).
No
I can name one but not what it implies
I can name one and describe it broadly
I can name multiple and describe typical uses/features
20. I can correctly identify what 'platformer' describes as a game genre/mechanic.
No
Not clearly
Somewhat
Yes
21. I can name which 1983 home console crash is often called the “video game crash” and describe one major cause of it.
Strongly disagree
Disagree
Not sure
Agree
22. Scenario: In a MOBA, your lane opponent is stronger early. What is usually the safest plan?
Push nonstop and take every trade
Play safer, farm under/near tower, and avoid risky fights
Ignore minions and roam randomly
Quit the lane permanently at level 1
23. I can place early 3D breakthroughs (like the shift to polygonal graphics) in the correct mid-1990s console/arcade context.
Strongly disagree
Disagree
Not sure
Agree
24. Scenario: In a stealth game, enemies keep spotting you. What is typically the most effective adjustment?
Sprint everywhere to get past them quickly
Use cover/line-of-sight, move slower, and watch detection indicators/patrol routes
Only play during daytime in real life
Turn the camera away from enemies so they can't see you
25. I understand what a 'checkpoint' or 'save point' system does in many games.
I don't know
Not clearly
Somewhat
Yes, clearly
26. If a game uses 'loot boxes' or 'gacha,' I understand what that monetization mechanic involves.
No
Not really
Somewhat
Yes
27. I know what “Mode 7” refers to and which 16-bit console era it’s associated with.
Strongly disagree
Disagree
Not sure
Agree
28. If someone mentions 'JRPG,' I know the typical conventions associated with the term (not just where it was made).
I don't know
Not really
Somewhat
Yes
29. I can correctly match the character Kratos to his game series.
I don't know
Not confident
Somewhat confident
Confident
30. I know which company originally created Sonic the Hedgehog.
I don't know
I have a guess but I'm not confident
I'm somewhat confident I know
I'm confident I know
31. I know what 'metroidvania' generally means (exploration, gated progression, ability-based backtracking).
I don't know
I've heard it but can't define it
I can partly define it
I can define it accurately
32. I can name a major early fighting game milestone (e.g., a title that helped define combos, special moves, or competitive play).
Strongly disagree
Disagree
Not sure
Agree
33. I understand what ""seasonal content"" usually means in modern games (limited-time rewards, resets, new content drops).
No
Somewhat
Yes
Yes, clearly and with examples
34. I can tell the difference between 'MMO' and a standard single-player RPG.
No
Not clearly
Somewhat
Yes, clearly
35. I can match Sega Genesis/Mega Drive to its main 16-bit rival and the era of their “console war.”
Strongly disagree
Disagree
Not sure
Agree
36. I know what ""DPS,"" ""tank,"" and ""support"" roles generally mean across modern team-based games.
No, I don't know these roles
I know one or two of them
I know them in general
I know them well and can apply them to different games
37. I know what 'DLC' means and how it is typically used in modern games.
I don't know
I've heard it but can't explain it
I can roughly explain it
I can explain it accurately
38. I can correctly match major console brands (Nintendo, Sony, Microsoft) to their flagship series (e.g., Mario/Zelda, God of War, Halo).
Definitely not
Probably not
Not sure
Yes, I can
39. I can explain what a “cartridge-based console” is and name at least two classic examples.
Strongly disagree
Disagree
Not sure
Agree
40. I can recognize what 'turn-based combat' means compared to real-time combat.
No
Not really
Somewhat
Yes
41. I know what “light gun games” were popular for in arcades/home systems and can name an early well-known example.
Strongly disagree
Disagree
Not sure
Agree
42. I know which franchise includes the characters Master Chief and Cortana.
I don't know
Not confident
Somewhat confident
Confident
43. I know which early online service or network concept helped pave the way for console/PC online gaming (even if it was limited).
Strongly disagree
Disagree
Not sure
Agree
44. I can recognize what ""crossplay"" means and a common reason it might be limited between platforms.
No
I know what it is but not why it could be limited
Yes, generally
Yes, and I can name common limitations (anti-cheat/input/policy)
45. I can explain what ""gacha"" monetization is and how it differs from a standard cosmetic shop.
No
Sort of
Yes, generally
Yes, clearly with examples
46. I can name at least one classic RPG franchise that became influential in the 8-bit/16-bit era and explain why it mattered.
Strongly disagree
Disagree
Not sure
Agree
47. I understand the concept of ""meta"" in competitive games (e.g., why certain picks or builds become popular).
No
Only vaguely
Yes, generally
Yes, and I can explain how patches/content shift it
48. I know the original release era (early 1980s, mid 1990s, etc.) for at least three classic arcade hits (e.g., Pac-Man, Donkey Kong, Galaga).
Strongly disagree
Disagree
Not sure
Agree
49. I can explain what ""cooldown management"" means in ability-based combat systems.
No
Somewhat
Yes
Yes, and I can apply it in scenarios
50. I can explain what a ""battle pass"" is and how it typically works in modern live-service games.
No, not at all
A little, but I'm not confident
Yes, in general terms
Yes, clearly and with examples
51. I know which early handheld system popularized portable gaming for many players and what made it successful.
Strongly disagree
Disagree
Not sure
Agree
52. I know which console is commonly associated with the transition from cartridges to CDs in the mainstream (e.g., early PlayStation/Saturn era) and why CDs mattered.
Strongly disagree
Disagree
Not sure
Agree
53. I can recognize the historical importance of Tetris (e.g., its global reach, platform associations, or cultural impact).
Strongly disagree
Disagree
Not sure
Agree
54. I know what a 'speedrun' is and what makes it different from a normal playthrough.
I don't know
I have a vague idea
I mostly know
I know clearly
55. I know which franchise features the characters Link and Zelda.
I don't know
Not confident
Somewhat confident
Confident
56. I know which franchise includes a plumber named Mario and his brother Luigi.
I don't know
Not sure
Pretty sure
Sure
57. I can correctly identify the primary genre of games like Civilization (turn-based 4X/strategy).
No
Not really
Somewhat
Yes
58. I know what the acronym 'RPG' typically means in video games.
I don't know
I've heard it but couldn't define it
I can roughly define it
I can correctly define it
59. I know what 'FPS' stands for and what kind of gameplay it describes.
I don't know
I've heard it but can't explain it
I can explain it a little
I can explain it well
60. I can correctly identify the company behind the PlayStation brand.
I don't know
I have a guess
I'm fairly sure
I'm sure
61. I can name at least one classic arcade game known for a high-score chasing loop (e.g., Pac-Man-style design).
No
Maybe, but I'm not sure it's correct
Yes, at least one
Yes, several
62. I can identify what 'NPC' stands for and what role NPCs usually play in games.
I don't know
I've heard it but can't explain it
I can roughly explain it
I can explain it accurately
63. I can identify the genre of a game described as 'battle royale' (large player count, last one/team standing).
No
Not clearly
Somewhat
Yes
64. I understand what ""procedural generation"" means and where it is commonly used in modern games.
No
I've heard it but can't define it
I can define it broadly
I can define it and give common examples
65. Scenario: In an RPG, you feel underpowered. Which choice is most likely to help without changing the game difficulty?
Ignore gear stats and equip whatever looks coolest only
Engage with upgrading/skills/synergies and ensure your gear level matches your area
Sell all your consumables to reduce inventory clutter
Skip all side content even if it gives experience/resources
66. I can distinguish between an ""open world"" game and a ""hub-based"" game in terms of structure.
No
Somewhat, but not clearly
Yes, generally
Yes, clearly with examples
67. Scenario: In a collectible card game (digital or physical), you keep running out of resources before making strong plays. What concept is most relevant?
Mana/energy curve and resource management
Always keeping the rarest cards in hand to admire them
Only playing cards with the longest text
Turning off animations to increase luck
68. I can distinguish between a 'roguelike/roguelite' and a traditional linear game based on core mechanics (runs, permadeath, progression).
No
Not really
Somewhat
Yes, clearly
69. Scenario: In a multiplayer shooter, you keep losing close-range fights. Which change is most likely to help immediately?
Lower your sensitivity to the minimum and never change it
Increase your field of view to the maximum and ignore practice
Practice crosshair placement and pre-aim common angles
Turn off sound so you rely only on visuals
70. I can identify the game series in which characters catch creatures in Poké Balls.
Definitely not
Probably not
Not sure
Yes
71. I know which company released the Atari 2600 and why it mattered for early home gaming.
Strongly disagree
Disagree
Not sure
Agree
72. I understand what ""skill-based matchmaking"" (SBMM) means and why games use it.
No, I don't
I know the term but not the purpose
I understand it broadly
I understand it and can discuss pros/cons
73. I know what 'eSports' refers to and can name at least one game commonly played competitively.
No
Not sure
Yes, one
Yes, multiple
74. I know what the term “8-bit” generally refers to in retro gaming and can name at least one 8-bit-era system.
Strongly disagree
Disagree
Not sure
Agree
75. If shown a photo of a classic arcade cabinet layout (joystick + one/two buttons), I could often guess the type of game and era it came from.
Strongly disagree
Disagree
Not sure
Agree
76. I understand why ""frame rate"" (FPS) can matter for gameplay feel and responsiveness, not just visuals.
No, it doesn't really matter
It matters a little
It matters in many games
It matters a lot and I can explain how (latency/smoothness)
77. Scenario: In a team objective game, your team is losing despite high eliminations. What is the most likely issue?
Your team isn't focusing on objectives/positioning even if getting kills
The game is always unfair and objectives don't matter
Getting kills automatically wins any objective mode
Your controller or mouse is definitely broken
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